NokiMo
ghamak
ghamak

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Dwarf Iron golem modelling part 1

Slowly I uploading all the modelling session for the Iron Golem. Modelled in Blender 3d. Unfortunately the Zbush session (where I sculpt the dwarf captain) is lost due a crash. 

Dwarf Iron golem modelling part 1

Comments

I start with blender with release 2.43, was a very different software in many aspects. Now is a pretty solid software, I migrate to 2.8 only recently and miss some old plugin

Many people mock blender for being counter-intuitive, and its UI being particularly bad. They were 100% correct. Were. Modern blender is quite a different program than it was back then, and especially UI has been improved a lot since then. For anyone who still hasn't tried blender 2.8, I strongly recommend it. It's much easier than before. You can even -get this- do selecting with the left mouse button as default! :D Of course, you need to "re-learn" some things that are now different (like command search being in F3 nowadays) Obviously it still has fair bit of annoyances, like being able to import only one model at a time (even if you CAN multiselect), and whose idea it was to have separate import menu item for each format? It's beyond annoying having to first check "was it .obj or .stl?" - before starting to actually import it...

Jupp3

I preparing a videos playlist about. Thanks for your feedback :)

I would love to see more videos like this and how you combine both Blender and Zbrush.

Clinton

Long story short: when I started back in 2006 (when I started to study 3d I was not interested in printing, in my infinite pride I was delusional to be already a valid miniatures sculptor with fimo and green stuff) Zbrush 2 was not capable of hard surface and cannot pose/move the models and blender 2.43 had not any sculpt capability (well, both in many tasks was very primitive), I used a lot of software (xsi, silo, modo and blender) and lost so many time (long months of frustration...). Today Blender and Zbrush can complete a models ready for the printer from start to finish, sometime I start in blender and complete the whole task in blender, other times I do the same in zbrush, usually I use both and prefer blender for hard surface, rendering and posing and zbrush for digital sculpt and every time I need dense poly meshes. I preparing a video series for my youtube channel and I'll discuss even this point.

My guess too, but since he had a computer crash, maybe he just didn't have ZBrush any more.

Sam Kay

My guess is: Blender is better for hard surface/geometrical sculpting, zbrush for organic.

Blackdeath's Realm

Why do you use both Blender and Zbrush?

Sam Kay


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