NokiMo
Dex MacLeod
Dex MacLeod

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Rhea Ripley 2K22 (rigged)

I'm still trying to wrap my brain around how differently these models react to just about everything I try to do. Although they look way better than 2K22 models they're actually pretty similar. They're the same scale and have almost the same topology as past models, yet they just don't really seem to like being rigged.

The main problem I'm bumping into is the weight mapping. Certain body parts just don't bend right by default and take a bit of extra tweaking to get working. Even then, they still don't always look right.

This little rant is my way of saying that some of these models probably won't be perfect and from time to time certain parts of the rig might not work right at all. That's why I'll always include the static .obj versions that will allow you to rig them however you please. 

Rhea Ripley 2K22 (rigged)

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