NokiMo
CyanLaser
CyanLaser

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Introducing CyanTriggers!

Introducing CyanTriggers! Bringing back the simplicity of SDK2 with the power of Udon.

https://youtu.be/EyKTfNizyaE

Next month, $10 and above supporters will get access to the Alpha version of CyanTriggers. Full releases will be available for free.

What is a CyanTrigger?

CyanTrigger is a new compiler for Udon with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality.

I had two main goals when creating CyanTriggers:

Example CyanTrigger for toggling a mirror

What can CyanTriggers do?

CyanTriggers has access to all of Udon. This means you can build the same content in CyanTriggers as you would in either UdonGraphs or UdonSharp. You can even work with all three Udon types in the same project!

Example creating a double jump mechanic

Focus on Customizability

One focus for CyanTriggers is customizability. UdonGraph has a lot of options, and it can be tedious to find the ones you use often. With that in mind, I created a favorites menu. You can add your most commonly used variables, actions, and events in these menus so you don't have to go searching for them every time. CyanTriggers will also be expandable, but I'll go into more details on that in a later post.

CyanTrigger settings, showing the different customizable favorite options

Future

I have a lot planned for CyanTriggers, and this is only the beginning. Expect more posts going over examples and functionality at a later time.

Comments

Glad you are looking forward to it. I really hope it does simplify creating in Udon.

Oh you fiend. This looks exciting! And perfect for simple interactions like buttons or collider triggers. Can't wait to try it.


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