NokiMo
relativisticgame
relativisticgame

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Week 32 progress update

This week I did some more preparatory work for “the next thing”, i.e. the first game prototype. I created a minimal template of a game project using my engine. This is a directory that I will copy whenever I want to create a new demo or game level.

I also introduced a manifest file that lists all the assets used by a game project. The engine can check, at runtime, that the used assets match the list in the manifest. It can then suggest corrections to it. The manifest will be used as part of the build process to release the game.

The first releases will be runnable on the browser. I want to periodically post demos and game snippets to allow people to play the game and give feedback. I think feedback will be essential for the final quality of the game. The problem I’ll have, then, is to attract people and have them play my stuff.

Anyway, I will be using emscripten to compile the game to WebAssembly.

I also spent some time this week working on other game engine changes and improvements.

Finally, I reworked the TikTok video Train in a tunnel paradox video for 16:9 aspect ratio and published it on YouTube. It took me a day or so to do the job, as I had to change zooms and other details and redo the work in DaVinci Resolve, etc. Well, the video is up there, but it seems YouTube is showing it to nobody. Thanks YouTube! Maybe I should only focus on TikTok from now on?

Week 32 progress update

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