NokiMo
relativisticgame
relativisticgame

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Week 10 progress update

I finally uploaded my first video to YouTube, which is now embedded into my blog post at relativisticgame.net. I don’t expect this video to win any Oscar nominations. Realistically, it will have a two digits view number for quite a while. Uploading the video was nonetheless a learning opportunity for me.

I also added a new post where I derive the formulas for hyperbolic motion in one dimension to relativisticgame.net and spent some time improving the site.

Apart from that, I mostly focused on improving the rendering of light inside light guides. I improved the shader and enabled normal and specular maps. I had to fix some bugs in how normals were handled in the textures. They were mostly due to me rotating textures without adjusting the normals: while rotating diffuse textures is simple, normal maps require the vectors to be adjusted. I feel I need a bit of research on what to do for my game around textures. I suspect using depth maps may solve a lot of the problems I have. I plan to investigate this soonish.

Apart from that, this was a short and not particularly productive week.


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