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WhiskyTangoFox
WhiskyTangoFox

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Radfall: Food and Drink

In vanilla fallout, within the first few minutes of the game the meat starts throwing itself at you. Radroaches, molerats, mongrel dogs, all these "tasty" little stimpaks with legs that practically jump into your pockets- so much so that in survival, you can't even begin to carry it all. There's no feeling of scarcity, and you mostly end up just ignoring meat drops.

At the same time, for most of those raw meat items, there's a single, boring, recipe to grill them. Some mods have tried to make cooking more of a crafting system, but they always end leaving the crafting menu (even more of) a confusing mess. In vanilla, for the scant few meats where you actually have a choice about what to cook with it, the options are hidden away, impossible to easily compare, because there are so many useless recipes to grill a hundred different meat types (that you didn't bother to pick up in the first place).

This part of Radfall is based on my mod Feast and Famine.

Radfall: Food and Drink

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