LitR 7.0 - Alpha Prereleas
Added 2024-10-05 14:53:34 +0000 UTCAs per my previous Dev Blog, this is aa extreme paring back of the list to a significantly more Vanilla+ status. Coupled with this change will be the eventual release of a new, all-in-one overhaul that will combine the major parts of my various mods, which can be run on top of LitR, or (in theory) on top of any other list.
Older users may recognize this as basically an updated version of the LunarPlus profile- the basic idea is the same, let Lunar be Lunar, and add a bunch of new weapons armors and content.
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This is (yet another) major restructuring of the list. Almost all of of my custom survival and balance mods have been pulled out leaving a very basic, vanilla+ list, letting Lunar Fallout Overhaul handle almost all of the balance.
Due to the update of MO2, you probably will need to update the C++ Redistributables https://aka.ms/vs/17/release/vc_redist.x64.exe
- Added
* Gauss and Tesla re-textured (Tesla only)
* X-Cell
* The Bleachers - A Diamond City Story (and patches)
* Garden of Eden Papyrus Extender
* Hit Those Objects
* Hit Those Explosives
* VATS Activation Cost
* Bosses Get Legendaries
* Tumbajamba's Synth Combat Armor (and standalone patch, and Unique Replacer)
- Updated
* Fo4Edit
* Mod Organizer 2
* Lunar Fallout Overhaul (v110)
- Removed
* Scrappable Skeletons
* Robco Patcher
* Robco Patcher - Bosses Get Legendaries
* Start Me Up Redux
* FAO Jetpacks
* Corpus Praesidium
* CROSS Courser Strigidae
* CROSS Pre-War Cybernetics
* Degrade and Salvage
* Home Unimprovement
* Loaded Out
* Barter
* Feast And Famine
* Stimpacked
* Whisky's Minutemen Quest Tweaks
* Less Loot - When Freedom Calls
* Lunar Survival Damage (makes sense to roll it into an all-in-one)
* Mineswapper
* Whisky's Locational Damage
* True Perks/Freeze/Locky Bastard
* LBPAC
* PA - DT
* Damage Threshold Fix
* Power Armor to the People
* Excavator Power Armor
* Red Shift Power Armor
* Minutemen Paint Job
* Lunar Fallout Plus - Wasteland Weaves
* Dangerous Deathclaws
- Misc
* Added custom face gen data
* Removed stealth HUD notification
https://drive.google.com/file/d/1dExqTJdCwXXA0iFc--LSwXxkJ5CBUrrr/view?usp=drive_link
EDIT: Reuploaded and recompiled to fix perk issue
Comments
No, if someone wants to modularly install my survival mods, they can just download them from the nexus and install them. My intention for this is to be a new all-in-one mod, that covers most of the functionality removed here, but also taking advantage of the fact that it's an all-in-one. One of the stumbling blocks I kept hitting was that because the mods are seperate, things like crafting/perks/economy are so interconnected that working on them in seperate mods was getting annoying. The first release will likely be based on a merged version of some/most of the removed mods, plus a re-write of the patching script, and that will be the platform for future development.
WhiskyTangoFox
2024-10-05 16:25:21 +0000 UTCSo my understanding is you _Plan_ on doing an all in one module type installer for the stuff you are removing? or have i read that completely incorrect?
Lokii
2024-10-05 15:58:38 +0000 UTC