NokiMo
WhiskyTangoFox
WhiskyTangoFox

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What's in the works...

Just a quick update about what I'm working on for the next prerelease

The unique replacers project is going well, I've already got a few uploaded to the nexus, and as anyone who opens those up in xedit can see, they're actually fairly easy to make. I have hit a bit of a snag with vendor aspirational weapons and armor though. Replacing them is more complicated because their mods are coded in a shared quest, and honestly from a balance perspective they're only in the game to be a boring money sink anyway. This sidetracked me for a bit, and I ended up rewriting how the vendor restock mechanism works so I have a hook to work with. With this, on a restock the vendor "sells" half their existing inventory, and then "buys" half of what they would normally be restocked with, retaining the gold difference. On a restock, they also have a chance to get a legendary item, if they carry weapons or armor, and this random legendary mechanic will completely replace the static vendor uniques.

My target for the next prerelease is a couple of weeks, give or take,with an initial batch of of the unique replacers, as well as the integration for Ninas Proper Pipegun Replacer.


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