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Reporting for Duty, Sir! - Changelog: 0.4.5 - Sanctuary in Time

Greetings, one and all!

It's that time again, and we've got some exciting changes coming to Sanctuary in Time. Two new outpost types to unlock (w/ game-changing mechanics and brand-new Templar and Cleric assignments), plus changes to how and when outposts in general are revealed to the player; significant changes to Strength & Persuasion stats, game interface improvements, and more!

These updates are coming to patrons first, then two weeks later they’ll be released for other editions and storefronts as well.

So, dive in, check it out and let me know what you think. Feedback is always greatly appreciated! But, remember...

Above all else, have fun!

Max (Novus Operandi)

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Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father's just been murdered. He was the God of Time. Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!


Feature update: redesign of how Strength and Persuasion work.

Previously, the amount of Strength / Persuasion a follower contributed to the settlement was based entirely on their current duty assignment. Trainee assignments contributed +1, basic work assignments +2, advanced work assignments + 3, and Matrons +4. Now, however, this system has been redesigned to have more depth & flexibility.

Feature update: new events revealing outpost blueprints!

Previously, the outposts of the settlement (e.g. Missionary Outpost and Communal Farmstead) were available to construct as soon as the game began. Nothing needed to occur for them to be available. However, this arrangement wasn’t as satisfying as I would like, so I’ve redesigned how outposts are revealed to the player.

Content update: two new outpost types!

Two new constructable outposts are now available, called the War Sanctum and the Cloister of Eros (which will be occupied by ‘dedicated templars’ and ‘devoted clerics,’ respectively). These outposts are remote, offworld locales dedicated to the studying, practicing, and advancing of their respective arts. They also represent advanced dismissal options for followers, which allow the player to gain weekly bonuses to their Strength or Persuasion in exchange for permanently dismissing followers. (Reserved for the Complete Edition.)

User Interface updates:

Feature update: changes to when boons unlock.

In an effort to better balance the kinds of rewards gained from the various types of boons, I’ve updated when these boons unlock during the lifetime of the settlement.

Gameplay balancing:

General event updates:

Cosmetic updates:

Misc. updates:

Reporting for Duty, Sir! - Changelog: 0.4.5 - Sanctuary in Time

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