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Changelog: 0.4.1 - Sanctuary in Time

Greetings, one and all!

We've got a BEEFY new update this month, with a whole host of new content & updates. First up, outfits now grant gameplay bonuses (a highly player-requested feature), and along with those new bonuses comes significant retooling of the existing performance bonuses in the game + how they affect weekly duties. We've also got several new side story events that can occur, some short and sweet, while others are more significant with multiple choices & outcomes available. Plus, updates to how damage is applied to followers, minor changes to existing events, a smattering of bugfixes & more.

These updates are coming to patrons first, then two weeks later they’ll be released for other editions and the Itch storefront as well.

So, dive into the full changelog and check it out! And, as always, feel free to reach out and let me know what you think about the new or existing content. I'm always happy to get suggestions & feedback. You guys have some great ideas & several have already made it into the game. So, without further ado...

Above all else, have fun!

Max (Novus Operandi)

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Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father's just been murdered. He was the God of Time. Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!

Feature update: Outfits now grant bonuses!

Previously, outfits were entirely cosmetic. Choosing which outfits to buy or equip had no impact on gameplay. Now, however, that’s been changed (as suggested by player feedback).

New side story event: Comfort a follower who had a bad dream.

A new repeatable event can now occur in which the player finds a follower in the citadel wide awake in the middle of the night & upset after having a bad dream. (Contains multiple procedural elements for variety.)

New side story event: Console a follower who misses her loved ones.

A new repeatable event can now occur in which the player finds a follower outdoors in the settlement feeling worried & anxious about loved ones she left behind. (Contains multiple procedural elements for variety.)

New side story event: A follower presents a special sum from offworld.

A brief, new repeatable event can now occur in which a follower presents a special offering from a group of offworld people grateful for her deeds. (Contains multiple procedural elements for variety.)

New side story event: A follower finds resources in settlement.

A brief, new repeatable event can now occur in which a follower finds a small amount of resources while performing activities in the settlement. (Contains multiple procedural elements for variety.)

New side story event: A follower thanks you for making her more beautiful.

A brief, new repeatable event can now occur in which a follower thanks you for increasing her facial beauty. (As suggested by player feedback.)

New side story event: A follower suffers an injury.

A brief, new repeatable event can now occur in which a follower suffers an injury that damages their health. (Contains multiple procedural elements for variety.)

New side story event: Visit a follower who’s recovering from injuries.

A new repeatable event can now occur which lets you visit a follower who’s assigned as ‘Resting’ or ‘Patient,’ and make choices that can speed up their recovery. (Contains multiple procedural elements for variety.)

Cosmetic updates:

Gameplay balancing updates:

Interface updates:

Misc. updates:

Changelog: 0.4.1 - Sanctuary in Time Changelog: 0.4.1 - Sanctuary in Time

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