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ImpiousMonk
ImpiousMonk

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Developer's Journal 4:26

I hope my supporters won't mind, but this will be a public journal also posted on Steam and Itch to give a progress update for everyone who has purchased the game.

There is still quite a bit of work left to be done on Episode Four. At this time I've posed, rendered, and done post-work on roughly 1,450 still renders. I've been working on Episode Four for almost six months (since the end of February, 26 weeks ago) for an average of 55 renders per week. That's not as much as I would like, but there is good progress being made. I've also set up the episode's first lewd scene and I'm just waiting for the animator to get time in his schedule to pose the animations.

Please keep in mind that I work on this game in my spare time--I have a full-time career and other personal responsibilities as well. In case you are wondering if I'm making enough money to quit my job and do game dev full-time, the answer is that Leaving DNA will never be successful enough for me to do that. It's a niche AVN with limited appeal, and frankly I live in one of the most expensive cities in the world and already have a good career, so quitting my job to work on this full-time isn't realistic.

If you're wondering about the financial success of the game, I've sold about 8,500 copies of the game on Steam and Itch and I've had Patreon and SubscribeStar pages up for two years. After those businesses take their cut, I've grossed about $7,500 from Patreon and SubscribeStar and about $52,000 from Steam and Itch. After subtracting state and federal taxes and my own financial investment in the game, including two high-powered desktop computers, thousands of dollars worth of 3D assets, paying the animator, and other smaller costs like an Adobe subscription, music rights, and energy bills, that number whittles away pretty fast. My best estimate is that I've probably profited maybe $10K at this point.

So, $10K so far for over two and a half years worth of work, which generally takes place at night after I'm already exhausted from my full time job and on weekends. Based on the thousands of hours I've put into the game, that probably works out to something like getting paid $2-an-hour for my work. And I live in Los Angeles where $2-an-hour isn't jack shit. This isn't me complaining--on the contrary, I didn't make Leaving DNA because I thought it would make me money, I made it because I wanted to tell a story. Any money I've made has been a happy bonus, and overall I've been very pleased with the community's response to the game.

I bring these numbers up first to emphasize that quitting my job to work on this game full-time isn't realistic. Even with the advanced progress I could make on the game by working on it full-time Leaving DNA just won't ever sell as well as some other AVN's, and I could never come close to a sufficient income replacement to quit my job.

The other reason I bring it up is because some dumbass a few weeks ago called me a milker. Comments like that are based on a lack of knowledge and incorrect assumptions, so I'm putting these numbers out there to establish a few facts.

I promise you there is no person on Earth more motivated and eager for Leaving DNA to be finished than me. I want very much to finish telling this story and to share it with everyone who has supported me over this period. When I started working on the game, I thought it would be a two-year project. It has been very disappointing to me that the game has taken as long as it has, but I remain very motivated to complete it. Progress is not as fast as I would like, but quitting this project has never entered my mind.

I am very aware and appreciative of everyone who has pledged ongoing support on Patreon and SubscribeStar, and of everyone who has purchased the game outright on Steam and Itch. You have my word that I am still working hard on the game every day. I do give weekly updates to my Patreon/SS supporters and I can always be reached easily through Discord or email. No one should ever worry that progress on the game has halted or that I have stopped communicating about what I'm up to.

As I said, there are approximately 1,450 renders finished so far for Episode Four. By comparison, Episode One contained 1,705 renders (and took nine months to publish), Episode Two contained 2,536 renders (nine months to publish), and Episode Three contained 1,895 renders (seven months to publish). I can't tell you exactly how much more work there is left for Episode Four, but I believe I am past the halfway mark. However, work on Episode Four will continue for a period of months.

Thank you for your support, your understanding, and your patience.

--The Impious Monk

Developer's Journal 4:26

Comments

To actually answer this question as I was curious myself: Patreon: 2.9% of the proceeds and an additional flat rate of $0.30 (>$3) 5.0% of the proceeds and an additional flat rate of $0.10 (<$3) In addition to that they have a 3 tiered creator plan: Lite, Pro, Premium Lite: 5% of the monthly income (No membership tiers) Pro: 8% of the monthly income (Membership tiers) Premium: 12% of the monthly income (Partner manager and merch) I imagine Monk is on the pro plan, so Patreon's cut is 10.9% + $0.30 per membership SS: 5% service fee + 2.9% processing fee + $0.30 flat rate (<$30) 5% service fee + 3.5% processing fee + $0.30 flat rate (>$30) So SS' cut would be 7.9% + $0.30 per membership based on the current tiers.

Doovel

Also I appreciate you not enabling upfront charge, as that's caused me to forget to support the creators I wanted to come the first of the month.

Doovel

Someone recommended this game to me, I'm glad they did. Though it's mostly felt like being beaten up 8v2. And somehow catching all the punches myself. It's been a wonderful story so far with beautiful women. Granted I'm frustrated with you for putting in a short gorgeous redhead, allowing me to acknowledge maybe having feelings for her. And then having almost no content with her. But who knows I've only made it through once so far, so maybe I should focus on her and be pleasantly surprised. If I'm not I'm coming back haunt you, after my training sessions with the termilady.

Doovel

Thanks, glad you're enjoying it.

Impious Monk

For what it is worth, you have a really good game. Complete with an engaging story and appealing visuals.

Conscript22

ah Effort vs Reward... it's the same in medicine... add up all the hours/days/years spent in pre-med, med school and residency... and find you are working for less than minimum wage well into your 40's... Appreciate You, man!

RogueRat

Thanks Callisto, and I have no regrets. 🙂

Impious Monk

That was very interesting to read, thank you for being so transparent. Although it's disheartening to see how much better off some of the genre's more popular representatives are financially. Oh well, no point in getting upset about it. Thank your for making this kind of game instead of one that would probably be more financially advantageous for you.

Callisto

Thanks Merlin, I appreciate it.

Impious Monk

When I first started following dev's of AVN's I was unprepared for the awful comments that are often spoken by those who have no clue whatsoever as to the amount of work, time and money spent to develop these games. There are some that will say something negative no matter how great the the AVN is. They are just angry (at whatever) and want to lash out at anything in their path. The perfect example is the last time I heard a lot of comments about "milking", it turns out the dev had died. I guess that was not an excuse 🙄. After a while I just learned to ignore these comments and stay away from certain sites where this behavior is more prevalent. You must believe, as we do that this is a great story, and it just takes time to create.

Merlin

I know it wasn't an 'ask' Impious. But it was an unintentional reminder to give you another 'thumbs up' in financial terms. Plus, upping my support is a nice personal way of symbolically flipping the bird to that choad who slandered you. Hang in there!

Raife

Thanks Raife! This post wasn't a request for higher donations, and you've already given me so much. But I appreciate it. As far as the difference, I'm not sure but I think they are right about the same.

Impious Monk

One question, though, Impious... is there a difference between Patreon and Subscribestar, in terms of net charges? I'll happily switch to Subscribestar if they allow you to keep a higher percentage.

Raife

I hate allegations of 'milking' -- which chiefly emerge on that other website, among non-supporters -- with surpassing intensity. They are completely untrue about 99% of the time, and particularly disgusting in your case because of the obvious effort and care that you put into your game. Your game is special, Impious -- you're telling a moving story about love, loss and human nature, not just delivering adult scenes. That's very difficult to do, but you've succeeded wonderfully to date. Please don't chastise yourself for progressing slowly... you're doing great, and I think virtually all of your supporters would agree with that assessment. On financials: the figures you cite should be a source of pride. You're not getting rich off this game, at all, but you are in the black... which is better than most indie AVN devs. But they do tell me that I should increase my monthly contribution... which I'll attend to right now!

Raife

Thank you, and I hope your job situation improves.

Impious Monk

Thank you, I appreciate it.

Impious Monk

Damn, LA is tough. I love in MA and things are expensive enough here. Not to mention I'm stuck in a non-compete that I thought was going away next month, but looks like my dreams were crushed. Respect to you for sinking so much of your time into a passion project for us to enjoy.

Kuke

Ignore the hate, I really enjoyed your work so far and appreciate anyone willing to go the extra mile to create. Which is rare

Alex


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