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MirceaKitsune
MirceaKitsune

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Procedural RPG world experiment

This is a technically discontinued experiment, given it's due to be ported to GDevelop where I can safely implement something of this complexity. It was an attempt to generate procedural worlds, which despite not making it further I'd say was was a success! I even managed to get away without having to write a real noise function... if I remember correctly I used a sine multiplied with the position in some weird way to obtain logical terrain patterns across a distance.

You can travel between different world sections on roads and enter caves. The hanging patches form stairs which allow the player to climb on top of cliffs, the camera zooms to reflect your position and Z-order is accounted for. There's even different friction per surface making roads faster to walk on than grass. No audio or anything else beyond that, just a scrolling cloud detail in the background.

Procedural RPG world experiment Procedural RPG world experiment Procedural RPG world experiment

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