Actually took these for Stackoverflow to ask about some weirdness I encountered with the UV mapping. Even simple math can be pretty weird sometimes.
Once I get texturing done and make sure everything's optimized I should be able to take a break from this one. Next step will probably be chunk storage once I get to that, there's no permanence yet... after that I'm curious how making it editable is gonna go down. It has a long road ahead before it's actually playable, but was surprisingly easy to out together thus far when you consider all the complexities of making a voxel terrain generator.