The latest Blender (Eevee) project I've been putting several months of work into. The creature seen here is one of my first original creations in terms of a character.
What's notable about it is that it's made almost entirely out of modifiers and procedural textures, no image files or fixed geometries are used! The original geometry of the worm's body is nothing but a rectangle with one loop cut, followed by a bunch of carefully ordered modifiers on top to produce the complex geometry you're seeing. The textures for the body and gullet use different types of procedural noise / voronoi maps blended together... even the tiles on the floor and walls are 100% procedural.
This will be a POV vore thingie. As the animation itself will also be procedural for the most part, I'm still working on having the person automatically move into the belly of the beast without glitches, which I do via projection modifiers to which I'm pinning the hand / feet bones to simulate laying down. Expect more news on this in the coming months.