Yet another slow month. I've been trying to find more things my mind could handle working on; Turned my attention back to an old Minetest game I was hoping to develop long ago, my passion for voxel worlds is still being there. Haven't touched it in 4 years, it was in early stages but I got some pretty neat biomes and environments working with it.
I remember I also coded an algorithm for slow tree growth. I think this is an unique feature for both Minecraft and Minetest: If trees are normally defined and spawned as fixed schematics, my plants mod has them slowly grow both branches as well as leafs.