January 2020 has been a busier month than I predicted it to be. Cliche as this must sound with me by now, I found myself working on yet another project. It's a plan I've had for a few years... putting it in practice was a matter of motivation coming up at the right time.
I'm working on a game based on the Tuxemon engine. For those who aren't familiar: Tuxemon is a FOSS monster fighting game written entirely in Python (PyGame) similar to Pokemon but with original IP only. It uses Tiled as a map editor which is itself a lovely tool to work with.
The engine is still in early stages of completion. I had already contributed a few changes to it in the past years. During the last few weeks, I helped to implement over a dozen more features, which bring this engine much closer to completion and supporting full feature games. This was additionally a great learning experience in Python (pun not intended but welcome) as I've learned the programming language greatly by contributing to this lovely little project. You can find my changes in the recent Git logs if you're curious what I did:
https://github.com/Tuxemon/Tuxemon/commits/development
Now that I got the engine to support some essential remaining basics, such as proper leveling up and monster evolutions plus an actual mod loader, I've already begun messing with maps and sprites to start working on my own game. No exact time frame yet as I'm still playing with something new and deciding what exactly I want this game to be, I haven't even given it a name yet. But expect news on this as well in the near future... and remember it is a MirceaKitsune brand mod, so you likely won't be disappointed :)