NokiMo
MirceaKitsune
MirceaKitsune

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Surprise Project - Consumption (MegaGlest faction)

And thus it arrives: This is the official announcement for my latest game project, which is now released openly to the public.

Consumption is a tech for the RTS game MegaGlest / ZetaGlest, based on modified assets from its MagiTech and MegaPack factions (CC-BY-SA). Currently the tech contains two opposing factions: Humans and Reptiles. As one may easily guess, the humans purpose is to fill the bellies of the lizards... or to avoid that fate depending on who you're playing as or who you ask. While there isn't yet an official backstory, the two factions are categorized as follows:

The mod is compatible with any MegaGlest / ZetaGlest map and tileset. Its repository with the instructions can be found on Github... comment below if you have any issues with the installation process and I'll try to help out:

https://github.com/MirceaKitsune/glest_techs_consumption

This game and my other projects were only made possible thanks to your support on Patreon. If you like this and the other things I'm working on, please consider offering even a small contribution if you can.

Surprise Project - Consumption (MegaGlest faction)

Comments

There's only so much animated detail one can easily put into an RTS. Depending on how much effort I'll dedicate to this project, I might create better animations for when humans get eaten or regurgitated. The idle sounds were intended to give a better feel of what's happening in exchange, and I might reduce them if people find that annoying.

Mircea Kitsune

It's pretty neat. Would be cool if there was more vore interaction or actual animations of prey being eaten/digested. Also the feeder type unit idle sounds are really annoying and can be heard almost anywhere. Might want to just remove or replace the idle sound for them.

Selicia

Interesting!

Lust3D


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