Voragotchi update (08-06-2017)
Added 2017-06-08 12:40:50 +0000 UTC
Spent the last few days working lotses on Voragotchi. A bunch of sweet new features is now available in GIT master:
- A whole new interface design is now in place, inspired by lilychan's fanart of the project. The new UI is cleaner, more visually appealing, and contains more useful information.
- The pet now has a dominance trait, which affects how they behave toward the player and other people; When this trait is high, the pet will occasionally steal food from you or merchants that are visiting.
- There is also a wanted level, which increases as your pet terrorizes the community; This currently goes up as food gets stolen from merchants, and will later increase as people are kidnapped and start disappearing. The higher this value, the less likely it is for people to visit any more, while instead a police officer will show up (not yet implemented). Based on how serious things are, the player will later risk fines or arrest (game over).
- Game speed has been scaled to match expected gameplay length. Your pet will now starve in roughly 4 real life hours, instead of 1 minute as the previous settings specified. For the old functionality, use a speed / difficulty value of 100 before starting a new game.
- The player's hands are now drawn in a 1st person perspective when items are selected. For instance you can see your hand holding the apple while interacting with an apple.