NokiMo
UsagiTripleSix
UsagiTripleSix

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Early Access: Interns v0.280

Patrons pledging $5 and up can download this version here. 


Well, looks like I really went down the rabbit hole on this one (which, now that I think of it, makes perfect sense with that whole "easily-distracted rabbity" thing)…

I had intended to do more story-writing for this build, but what started out as a quick scene I added to the first (pre-transformation) days at the resort ended up spiraling out of control as I got increasingly frustrated with parts of the game that just weren't working.

So…let's call this one a "quality of life" update.


Highlights

Things that will be noticeable to players:

The aforementioned scene has been added early on in the first week (the actual day you see it depends on one of your first choices). On the surface level, it's just the PC ogling girls on the beach.

The body transformation code has gotten a rework, and there are now graphics to accompany noticing all size changes in the morning. (Changes should happen a little more gradually now, rather than all at once.)

Lots of fixes on the wardrobe menu. I hadn't realized how horribly broken it was.

Most everything else are fixes for bugs that were reported (or that I came across), changes that I hope will make things a little less frustrating, or part of the reorganization effort to help with porting the game content over to the new version Twi has been working on.


What's new


Miscellaneous update notes

I tried something that's likely long-overdue: I wrote a little bit of test code to translate the numbers I use for RNG event weights into actual percentages.

Here's a quick sample of what one of my tests looked like:


I thought it was interesting to see what those chances really looked like, as the original code for weighted random events was donated by someone else years ago.

Early Access: Interns v0.280

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