NokiMo
Erobotan
Erobotan

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BareTackle v003a

Keep in mind that this is a very early demo, not even all the basic features are in the game yet. The grapple system is TIMING based, do not button mash. Gamepad ( X & A / Square & Cross ) Keyboard ( Arrow keys, S & D ): S = Normal Combo During Front Grapple: Up + S = Seoi Nage During Front Grapple: S = Grapple Combo (Seoi Nage/Uranage is also available here) During Front Grapple: Down + S = Uranage During Front Grapple: D = Back Switch During Back Grapple: S = German Suplex Throw When opponent lying face up: S =Sankaku Jime/Triangle Scissors When opponent attempt Back Switch: S = Kata Guruma Note:: - You can use joystick to move around now (previously only Direction-pad) - Bug where Taiga get stuck when thrown outside the screen is fixed - Normal combo's damage is implemented - Meridiana get 3 grapples: Snap Suplex (front grapple), Gravure Hold (ground grapple, face up), Vampire Bite (back grapple) - At the moment there is no ground grapple when opponent is lying face down. - The ring is not functional yet - The game can't end yet but it's end if the yellow bar is completely empty (it recharge once for Meridiana, twice for Taiga). Just restart the game manually if you want to play again. - If the game crashes, try installing "Visual C ++ Redistributable Package for Visual Studio 2012 Update 4". Alpha Demo Link: https://drive.google.com/file/d/1p1EaZ8pwsrRz3p6334BtcFkRL-Ee04zV/view?usp=sharing

BareTackle v003a

Comments

thanks! i hope you like it!

Erobotan

ohoh gonna folow you here OwO , sorry, subscribestar is a little too much for my wallet ^^' keep the great work, gonna try the demo =D

Waifudabadoo

there are some others asking for this feature so i'll consider it. But yeah it will need to wait until all the base features are done and i can't give you any guarantee sadly.

Erobotan

Love what we're seeing so far. I think the only thing I could ask for are maybe some small animations where the characters either tap out/give up while being locked into submission holds or tensing up and then going limp as they pass out in other holds like sleeper holds, head-scissors, and bearhugs. That's much later on though of course.

sure, i think i can implement it once the menu is completed. Player will be able to choose between auto or manual

Erobotan

I hope you're going to implement recovery control at some point(i.e characters not getting up automatically). It's one of the things I enjoy about your other games...

SMB VIP

ok! no promise but i'll try!

Erobotan

If you can't, it's okay~

失落の小鬼王

Romero Special & Cobra Twist? OK, I'll try!

Erobotan

もし可能なら追加 コブラツイスト,ロメロスペシャル ちょうど良い~~

失落の小鬼王


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