Keep in mind that this is a very early demo, not even all the basic features are in the game yet. The grapple system is TIMING based, do not button mash. Gamepad ( X & A / Square & Cross ) Keyboard ( Arrow keys, S & D ): S = Normal Combo During Front Grapple: Up + S = Seoi Nage During Front Grapple: S = Grapple Combo (Seoi Nage/Uranage is also available here) During Front Grapple: Down + S = Uranage During Front Grapple: D = Back Switch During Back Grapple: S = German Suplex Throw When opponent lying face up: S =Sankaku Jime/Triangle Scissors When opponent attempt Back Switch: S = Kata Guruma Note:: - You can use joystick to move around now (previously only Direction-pad) - Bug where Taiga get stuck when thrown outside the screen is fixed - Normal combo's damage is implemented - Meridiana get 3 grapples: Snap Suplex (front grapple), Gravure Hold (ground grapple, face up), Vampire Bite (back grapple) - At the moment there is no ground grapple when opponent is lying face down. - The ring is not functional yet - The game can't end yet but it's end if the yellow bar is completely empty (it recharge once for Meridiana, twice for Taiga). Just restart the game manually if you want to play again. - If the game crashes, try installing "Visual C ++ Redistributable Package for Visual Studio 2012 Update 4". Alpha Demo Link: https://drive.google.com/file/d/1p1EaZ8pwsrRz3p6334BtcFkRL-Ee04zV/view?usp=sharing
Erobotan
2021-10-06 01:53:02 +0000 UTCWaifudabadoo
2021-10-05 11:38:30 +0000 UTCErobotan
2021-09-27 14:24:17 +0000 UTCErobotan
2021-09-26 12:22:50 +0000 UTCSMB VIP
2021-09-25 09:08:53 +0000 UTCErobotan
2021-09-18 10:33:33 +0000 UTC失落の小鬼王
2021-09-16 15:06:13 +0000 UTCErobotan
2021-09-16 12:11:06 +0000 UTC失落の小鬼王
2021-09-16 05:44:08 +0000 UTC