NokiMo
KingHayabusa
KingHayabusa

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> Migrating to Godot

Hi bros!

Sorry but this post is going to be quite short.

It was a difficult 2 weeks for me, my cat was sick all this time with severe hepatitis and finally passed away. Much of the blame for this outcome lies with the veterinarian, who was quite negligent. I'm still sad about the loss.

But I don't want to bore you with my personal tragedies. I want to tell you that the user Sherbert offered to program the game in Godot Engine.

Since godot is a much more powerful engine, the problem of poor performance on mobile phones that the version made in Construct had should be solved.

What he has shown me looks incredible, he is making the game from scratch and it is progressing very quickly.

Meanwhile, I'm working on the third girl in the game:

Well, that's all for the moment, sorry for the absence but the illness and subsequent loss of my cat affected me a lot.

Thank you very much for your support as always!

Take care of your pets and love them a lot!

See you in the next post!

Hayabusa

Comments

Sorry about the cat. Lost a few to old age, and one to a car. Always sad. The new engine might also solve the timing inconsistency issues as well. The power of the system should not affect the mechanics of the game. Meaning if played in something really slow, it should just have a bad framerate, but timing is consistent per frame. It should not have game elements processing at different speeds depending on processing power of the system.

Steve


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