NokiMo
illgottengames
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OpenTactics core rules update

We've just uploaded an updated version of the OpenTactics core rules. We replaced the kicker system that comes from ancestry and equipment with a "Combat Rating" (CR). This is a static value (equal to whatever the combined kickers would have been) that is compared before making rolls, granting advantage to the highest number (and reducing the enemy's number of dice if the differential is extreme). Structurally, it isn't that different from before, but it streamlines the process in a number of ways, and ensures that power is relative without adding extra steps to the roll-off. (All of this is outlined on page 12).

We're about done with the edits for the Kingdoms of Hell rules, and those will be going to patrons at the $10+ level soon. We're also working on a starter set, and you can see a preview of one of the pre-made unit cards that will be included above. The set will feature two pre-built factions, miniatures, terrain, and a starter booklet, and is meant to walk players through the basic play and dice mechanics (and includes solo play). You can check out a turntable render of the first model here.

More soon,

- Dutchmogul

OpenTactics core rules update

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