NokiMo
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Dissent dev blog #2

Hey, everyone. Here's another update on the Dissent rules development. Today's focus was battle scenarios/missions. 

In the past, we've followed a fairly conventional approach, with a list of common battle types (your standard pitched battle, meat grinder, all that) or some scripted mission that gives you all the deployment and victory condition info. After some play tests, we're going in a slightly different direction. Battle scenarios will be broken into four steps, each of which has a table on which you roll in order to form the scenario.

So, with four elements to combine (which can be expanded endlessly with later additions and variant tables), every battle can drive unique narrative, especially as rewards will play into both resources, renown, and most importantly, standing with the story's factions (but more on that later). This system won't entirely replace scripted missions (there will be a few of those as well), but it should make the generic battles more interesting.

More soon,

- Dutchmogul

Dissent dev blog #2

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