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June Community Showcase, bHaptics Tropical Paradise event, Builder guidelines

Hello everyone!

This week has been pretty quiet in terms of Neos  updates as BEPUv2 implementation has ramped up, but we still have some  interesting things that have happened around Neos!

If you missed  our June community showcase livestream, check out the recording below,  we showed off some awesome maps, games and assets created by you! We  look at some interesting ones in the article below too, including  external LogiX editor, cool maps and gadgets!

We have also  showcased the Tropical Paradise map for the upcoming bHaptics event  that's happening this Saturday. The map is packed with detailed visuals,  gadgets, interactions and vehicles, all setup with full haptics too for  those who own bHaptics vest (but works with just controllers too). If  you'd like a bit of taste of what's coming, check the video below!

To  help creators better understand on what features and patterns they can  rely on to build long lasting content and which approaches to avoid, we  have also put together Things To Avoid Wiki page. This continually  growing document (community contributions are welcome too!) should cover  on what to avoid and what to use if you want your content to last a  long time without having to fix it.

This is not to discourage  from poking around and hacking things together - it's one of the parts  of Neos and a very fun thing to do, but rather to understand which  things will break at some point and which will last and pick the right  approach for whatever you're doing.

And last, we showcase some  progress on BEPUv2 integration! It has now moved majorly to the  implementation phase, with several core things already functional.  There's still quite some to do, but things are now falling in place and  becoming more complete bit by bit.

June Community Showcase

On  our last Friday livestream, we did our regular end-of-the-month  community showcase, showing off all the amazing worlds and gadgets made  by the community during this month. If you missed the stream, you can  watch the recording below.

https://youtu.be/WyoESWJGsZk

Tropical Paradise map sneak peek

As  one of our extra streams during last week, we showcased the progress on  our latest upcoming map - the Sojourner Island for the bHaptics  Tropical Paradise event. This island is one of the most complex maps  that we have built so far, featuring rich vegetation, many interactive  environment pieces and items, vehicles, day and night cycle and is fully  setup with haptic volumes.




On  July 3rd it’ll be open as part of the official bHaptics event, but it  will also be accessible afterwards for anyone who wants to check it out,  use it as a hangout world or take it apart to see how it’s built.

If  you’d like to see some of what’s to come when the map is released and  you missed the stream, we have published the recording here:

https://youtu.be/Wj5ffKm_wmo

Things to avoid - building content that lasts

Long  term content compatibility is one of the core values of Neos and much  of its architecture is designed to avoid or at very least minimize  content breakage as development continues. However we have noticed usage  of particular patterns that do not utilize those systems properly or  build complex behaviors on some implementation quirks.

Unfortunately  such patterns tend to be brittle and can cause unexpected breakage as  things change, without possibility of fixing things on our end due to  them being outside of the scope of the designed systems.

To help everyone understand what kinds of patterns lead to compatibility problems and what features should be used instead, we have put together a Wiki page detailing some of the common issues and what to use instead to ensure that your content keeps working. This  page is also open for everyone’s contributions, if you have tips and  tricks on avoiding compatibility issues, feel free to share them with  the rest of the community!

This is not to discourage or call out  any such usage - Neos is a platform designed for experimenting, toying  around and hacking things together, but we want everyone to understand  which things will break at some point and which ones can be relied upon  in the long term, so you can pick whatever suits you the best.

Doing  some silly cursed things that you don’t care if they break? Feel free  to go to the darkest depth of hackery. Want to build something that  lasts for years? Use systems and behaviors designed for longevity!

Office Hours Update

A  few weeks ago we announced official office hours - a way to directly  ask us questions about Neos and its development through the Discord  stage. Since then we’ve done a few office hours and gathered some  generally positive feedback.

If you missed any of the office hours, check out the Wiki page. It contains their times, as well as notes from the past ones, so you can keep up to date on what was asked and answered.

Community Highlights

Hello  everyone! I hope you’ve been all enjoying the summer heat! This month  has been filled with alot of spic-y has been quite nice-y. So check out  some of the community creations and maps and let us know what you think!

Remote Logix Editor by Voyage

Often  folks have always wondered, “Why can’t I use Logix in a 2D Editor?”  Well now you can! A member of the Japanese Community has come out with a  plugin that allows you to do just that! If you're interested in it’s  setup, or would like to try it for yourself. Check out the itch.io page.

Cyberdelic Plane by Spex

Brought  to you by one of our Vaporwave Technicians, we have Spex making quite  the 90’s aesthetic comeback with visuals yet again in another world!  Give this world a check out as you get a nice blast to the past. Thanks  Spex for the wonderful aesthetic.

Midnight Rooftop by Jellyosaurus

Another  recreation map from Jellyosaurus, you may recognize this one as this is  a map originally made by ImLexZ. There are some Neos tweaks here and  there, but generally a good map for those unfamiliar and wanting  something more of the social variety in Neos. Thanks Jelly for the map!

Swarm Slaughter by Gearbell

Rip!  Tear! Destroy! In this wonderful stress relief simulator world, you are  imbued with the power of guns, gas, and glory! There are a variety of  weapons, also with special abilities, so check out the map and squish  some bugs! Thanks Gearbell for the good time!

Seeing Red by Creator Jam

In  the middle of the night, lost in the woods, you notice something  following you, hunting you. As It approaches, you lose it in the dark of  the colors before. It’s Seeing Red! A wonderful tag game made by the  participants at Creator Jam where the theme this week was to make out a  whole hide and seek tag like system, where it plays like zombies. Get  tagged, become a werewolf! Tag your friends afterwards. Thanks for the  awesome game mode folks at Creator Jam!

GhostZ SpryRa One Water Gun
Feeling  the heat this summer? Cool down with these really neat and refillable  Super Soakers that will drench your friends and foes in water particles.  Thanks Ghost for the awesome water guns!

Progress on BEPUv2

Majority  of the development focus is now focused on the BEPUv2 integration.  We’ve already got some things implemented and working (some only  partially) - primitive colliders and mesh colliders now work, as do  raycasts and convex sweeps. Some metadata management is implemented too.

https://youtu.be/zCnwFey7P2Q

There’s still a lot to do, but as the development transitions from  the design phase (figuring out how everything will take together) and  more to actually coding everything out, things should start coming in  quicker.

If you’d like to see all the subtasks of the integration, check out the Physics roadmap here.  You can also find a lot more in depth information in the #devlog  channel on our official Discord, as well as some implications of the new  implementation. We’ll sum those up once the implementation is done  though, so don’t worry if you don’t want to go that much in depth!

That's  all for this week, see you in the next one! And as usual, huge thanks  for everyone's support in moving this project forward, whether it's  supporting us on Patreon, Twitch, ICO or just being part of the  community and making the whole place come alive with everyone's passion  and imagination! See you next week!


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