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Freeform Camera for Desktop, ProbablePrime and Chroma joining the team

Hello everyone and welcome to another weekly update!

We have  finalized the first phase of our desktop mode support with addition of  Freeform Camera mode! This lets you decouple the view fully from your  avatar and freely fly through the scene and use freeform cursor to  interact with items and gizmos.

The camera can also focus on  objects in the scene and orbit around them, making editing in desktop  significantly easier. Along with first person, third person, UI aligned  camera, new LogiX nodes and permissions for desktop, we think the  desktop is now well rounded for both socialization and building. There's  still much more we want to do with it, but we'll focus on other things  in the meanwhile.

Our team has grown by two new members as well!  Everyone welcome ProbablePrime and Chroma! ProbablePrime is joining as  technical writer and programmer. With access to source he'll be able to  provide you with even better tutorials and documentation on Neos, while  Chroma has been helping out with the upcoming Neos trailer and will be  helping with more media and graphics for Neos.

Based on some  concerns and misunderstanding in the community, we also unveil some  behind the scenes on the moderation system, to help everyone understand  how it works internally and what happens when you make a ticket. We have  also added ability to create Anonymous tickets too.

You can also  see latest progress on the MTC Streaming & Recording Hall from our  recent Friday livestream. We've also expanded our public roadmap to  provide more detailed overview of what's planned for different aspects  of Neos, so check them out if you're curious about what's in store!

MTC Streaming & Recording Hall Livestream Showcase

In  our last regular Friday 3PM PST livestream, we have showcased the  latest progress on the MTC Streaming & Recording Hall, another part  of our tutorial experience for new and existing players, focused on  everyone who wants to stream and record in Neos.

Similarly to the  MTC Avatar Room, we have designed this to not only serve as a tutorial  on the camera system in Neos and related ones, but also as a well  rounded hangout and utility world. You can find a stage with  configurable lighting for presentations, a green screen area with fully  configurable colors, backgrounds, tracking markers as well as a  streaming room with several different sets for streaming.



If you missed the stream, check out the archive below!

https://youtu.be/W3byMwu-UE4

Freeform Camera

As  the last major addition to the first phase of our new Desktop mode we  have implemented a Freeform Camera mode, which makes the building  process without VR much easier. In this mode, you can decouple your view  from your avatar and freely fly around the scene. Currently it is bound  to the F6 key, but will be changed in the future.

The mode also  frees up your mouse cursor, allowing you to interact with the scenes and  gizmos without having to turn your view. To change the view, hold the  Ctrl on your keyboard and then the Right Mouse button to trigger panning  mode. You can release Ctrl afterwards. While panning the camera, you  can also use movement controls to fly around.

https://youtu.be/O3CAU6xAsWQ

You can also focus the camera on a specific object in the scene. Either  hover over it with the cursor in Freeform camera mode and press Ctrl+F,  or select it with the developer tooltip and press the F key. In focused  mode, the view will move with the object and you can use Alt+Right Mouse  button to orbit the view around and Scroll Wheel to zoom in and out.

While  you’re in this mode, Neos also shows a visual to represent your view to  other users in the world. This is fully customizable as well as it’s  simply a part of the avatar and we’ve already seen people do some  creative stuff with it!

Overall we hope that this mode will  complete a well rounded basic set of camera modes for both socialization  and building in the Desktop mode, with easy switching between first  person, third person, UI Aligned camera and Freeform, as well as  switching between desktop and VR when you have a VR headset.

UI Aligned Camera and other Desktop improvements

The  rest of the desktop features have received more features and polish as  well. We have fixed up lots of issues with the UI Aligned Camera in  particular and improved the general interactions to provide smoother and  more intuitive experience.

The view visual will now activate in  UI Aligned Camera mode as well, but only in scenarios where the targeted  UI would be too far away or outside the field of view of the actual  avatar. This way it doesn’t need to pop up when you’re interacting with a  UI that’s just in front of you or perhaps focusing on a video player  when watching with your friends.

We have added permission  components as well that let you control which of the camera modes are  available in your world. For example for any game worlds, you can only  allow first person mode, to avoid people peeking behind corners or  watching other players.

Existing worlds are auto-initialized  based on their streamer camera permissions since those are usually a  close proxy - e.g. if you’ve configured the streamer camera to disallow  watching other players, freeform camera mode will be disabled for that  role by default as well.

Various LogiX nodes were added as well,  for checking which camera mode is user currently in, whether the view  visual is active or which hand is configured as their primary. You can  find all the additions, tweaks and bug fixes in our build release logs  either here on Steam or on our official Discord.

While there’s  still a lot that we want to do with the Desktop (check out our GitHub  roadmap!), we think that in its current state it should provide a pretty  good experience for both new and existing users and we can put our  focus on other issues.

ProblablePrime and Chroma joining the team

This  week we have brought on two new members to the Neos Team to help out  with Neos’ development, both on the technical and content side. Everyone  welcome ProbablePrime and Chroma!

Moments before the graduation





ProbablePrime has been a member of the Neos community since early 2019 and many of you probably know him for his numerous Neos tutorials,  covering everything from setting up avatars to using a variety of Neos’  tools, components and LogiX nodes. With his industry experience with  software development and documentation, he’s joining our team as a  Technical Writer and Programmer.

Thanks to the access to Neos’  source code he’ll be able to provide better tutorials and documentation  on Wiki and any other upcoming resources, providing you with more in  depth information on how things work and how you can best utilize them.  Apart from documentation, ProblablePrime will be making contributions to  the codebase as well, helping to implement features, fix bugs and  overall improve Neos’ technical side.

Chroma has been helping out with production of the upcoming Neos trailer with his industry VFX and video editing experience,  as well as with building out the MTC Streamer room for the past few  months. He will be helping with future video and graphics production in  the future both for promoting Neos and in-game graphics.

We’re excited to have the new team members on to help with this project and we hope everyone gives them a warm welcome!

How our moderation ticket system works

Since  there have been some rumors floating around in the community about the  internal workings of our moderation ticket system, particularly with  team members not being able to see certain issues or people assuming  they have gotten automated responses, we have decided to show you some  of the internals so everyone can have a better picture of what happens  when you make a ticket.

The ticket system can be accessed by any  moderator or Neos Team member. Each ticket can be assigned to a  particular member, but all of them can be seen by everyone in the system  at any time, so any member can chime in and see what’s going on.



This  is a pretty important part, because we have been building a diverse  moderation team with different backgrounds and experiences, so different  members can provide unique insights based on the issue at hand, whether  it’s a social issue or more technical one like exploit. Typically most  issues undergo an internal discussion from many members (both moderation  and Neos Team where relevant) and are decided on as a group, to prevent  biases from a single individual.



Our  moderation Discord is also heavily tied into the ticket system, with a  live feed of tickets as well as a unique channel for each issue which  allows us to discuss the ticket internally before making a formal  response. Those channels can also be seen by every moderator and Neos  Team member who opted in for access.

Each ticket is archived for future reference after it is closed

Responses  to the tickets have been another source of concern recently, with  assumptions that they’re fully automated and not actually looked at. We  do not actually have an automatic response system and all the messages  have been sent by a person reading the ticket as indication that someone  has seen it.

Unfortunately crafting a detailed response takes  time, particularly with issues that require more detailed analysis (e.g.  exploit reports or issues that require gathering evidence), so we  typically send a canned response within a day to make sure that the  reporter knows that the issue has been received and is now part of the  system.

To better reflect this, we’ve updated the canned  responses wording to make it more clear that the response is being sent  by a moderator or team member, but without identifying who they are to  prevent cases of moderator harassment and targeting.

Anonymous Reports

Related  to the feedback above and some other concerns that we have received, we  have also added the ability to send anonymous reports through the  moderation system! For any issues where the user doesn’t wish to be  identified, but wants to share concerns with the community, platform or  even the team, those can be a good way to do them in a safe manner.



To make an anonymous ticket, simply go to a page here: https://moderation.neos.com/anon.php This doesn’t require filling out email as regular tickets do to avoid  personal identification. Of course this also means that you won’t be  able to receive a response, so those tickets will only be processed  internally.

Such tickets will also prevent us from getting more  detailed information on the issue as well directly and as such depending  on the ticket might not be actionable, but we hope that it nevertheless  provides a good option to share your concerns for certain situations.

Moving To Azure Pipelines

With  the growing Neos Team and community, there has been an increasing need  to make certain parts of the development process more efficient and  reduce the number of manual tasks that goes into making new builds.

As  part of this process we have started an ongoing effort to restructure  and move Neos’ codebase and its dependencies into Azure Pipelines and  switch over to CI/CD workflow. This means that Neos’ own code and code  of the dependency libraries will now have scripts in the cloud that will  be responsible for building the latest binaries every time changes are  pushed to the repository.

This is a pretty big task, as we have  numerous dependencies, both native and managed (.NET) and will take some  time to fully setup, but will provide much smoother development  experience, reduce manual labor and errors when pushing out updates or  updating the dependencies and enable us to build custom update system  and orchestration services (dedicated servers).

As the first benefit of this transition, we have recently updated the Assimp library used for 3D model import to the latest version from source for both  Windows and Linux and we’ll be able to keep up with its latest  developments much easier from now on thanks to significantly reduced  amount of manual steps that went into each update.

Updated Roadmaps

Since  we often get questions about which features are planned and what’s  coming for different aspects of Neos, as well as repeated feature  suggestions, we have started organizing some of the major plans into  GitHub roadmaps to keep things better organized in a single place,  rather than scattered among many issues, Discord discussions and weekly  updates.

On our official public GitHub Projects page,  you can now find several new projects for different parts of Neos, each  with some major planned tasks and features, which should give you a  good idea of what’s coming and what’s being currently worked on.



However  it’s important to note that the roadmaps aren’t necessarily  comprehensive - there are too many issues overall and the nature of the  project often changes during the development, but the roadmaps should  provide a good idea of the broad strokes.

For example even though  we’re now finished with the first phase of desktop implementation,  there are still many things we have planned for it. By going to the  Desktop project on GitHub, you can find out what those things generally  are.

We’ll keep updating the roadmaps as we go and anytime a  common issue comes up, we’ll try to put it on the roadmap, instead of  repeatedly answering it on Discord or inside of Neos. This way we’ll  have a good central resource for members of the team, mentors and  everyone else to refer to on the plans for the project.

What's Next

With  the first phase of the desktop complete and some last polish and  bugfixes in place, we'll be refocusing on some other major and minor  issues soon. Before that happens though, Frooxius will be taking a  roughly week long break, to help reset and refocus after a long time  stress from dealing with development and daily issues.

This  means that there will be no Neos updates for roughly a week and likely  no weekly update next week either. While we pride ourselves in a quick  development cycle with typically multiple updates each week, we think  this is important for a long term sustainability of the development and  handling new features and daily issues with a fresh mindset.

We're  very thankful for everyone's ongoing support of this project, because  without your help we couldn't be continually moving forward,  implementing new features, tweaks and bugfixes on regular basis!


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