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UI Aligned Camera, Cloud Variable improvements & headless role/access control

Hello and welcome to another of our weekly updates!

Last Friday  we showcased the community creations from the month of April, we had  quite a good crop of games and interactive worlds! From the incredibly  polished narrative escape room experience Cabin Of The Seasons, to  MurderX game from the Japanese community with its own game editor, Puyo  Puyo recreation with community voice lines or Ghost Talk from the  Creator Jam.

We also introduced a new UI Aligned camera mode for  desktop, which makes it much easier to interact with interfaces in the  worldspace and build LogiX by aligning everything in a single plane. The  cloud variable system introduced last week has also received numerous  improvements, including ability to use it for role and access control on  headless and more components and permissions to increase its  flexibility even further.

We added some smaller, but hopefully  useful features too, like baking any static (non-changing) blendshapes  into base mesh to help you optimize your avatars and other objects.

Neos  also celebrates its 3rd year on Steam now! It's been an incredible ride  and we have grown much both in terms of features and the community,  which grew from small group of early supporters to a vibrant daily  community with lots of creativity every day! If you'd like a bit of a  throwback to the earliest days of Neos, check the videos below!

Community April Showcase - Cabin of The Seasons, MurderX, Puyo Puyo and more

Every  month, we dedicate the last Friday stream to showcasing all the amazing  community creations in Neos and this one was no different. We had an  incredible crop of interactive experiences and games built inside of  Neos VR.

We went through a portion of The Cabin of The Seasons,  an incredible narrative escape room experience by the Mystic Forge. This  is one of the most polished quality experiences on our platform, which  is no surprise given it's been in production for several months! We  avoided going too far, because it's definitely something you should  experience for yourself!

Other games we checked out include the  MurderX game by the Japanese community, which is the most elaborate  version of it so far. It even includes a custom level snap-map editor,  which lets you easily make your own levels as you play and even watch  the other players during gameplay as miniature holograms.

Other  games include a Puyo Puyo recreation, with voicelines from many members  of the community or a Ghost Talk from the Creator Jam. We did check a  number of beautiful social worlds as well, so we definitely recommend  giving this stream a watch if you missed it, because it shows some of  the best of the creativity and ingenuity of our community!

https://youtu.be/xedg1P7B7yE

Neos celebrates 3rd year on Steam!

On  May 4th 2018, we have officially released the first beta version of  Neos on Steam. Since then, it has come quite a long way, both in the  terms of features and polish and in terms of its community, growing from  a few initial supporters to a vibrant daily community overflowing with  creativity every day.

As a little throwback, here are some of the early videos showing what Neos was like back then:

https://youtu.be/jXeT6SePHJE

Bloopers form the original trailer in 2018, featuring the now infamous "Jello IK"

https://youtu.be/8lAfH1MR42A

Some of the sandbox tinkering, working on one of the earliest drones

UI Aligned Camera

To  make interacting with in-world UI’s and building with LogiX easier in  the new desktop mode, we have introduced another camera mode in addition  to 1st and 3rd person: UI Aligned Camera mode.

This can be  activated by simply holding the Ctrl key and Left Mouse clicking on a  desired UI. This will automatically align the view with the UI and  unlock the mouse cursor, making it easy to interact as with traditional  desktop UI.

https://youtu.be/eRX9dZpxuUs

Hold Ctrl and the Right Mouse Button you can also pan the view around,  or use Ctrl and the Scroll Wheel to adjust the distance/zoom. Left  clicking any UI while in this mode will also realign the camera to it.

You  can exit this mode by holding Ctrl and Left Clicking into an empty  space, or by pressing the key to switch between first and third person  (F5 at the time of writing, but this will change in the future).

When  working with LogiX, all of the spawned nodes will be placed in the same  plane, making it much easier to build and edit LogiX nodes in this  mode. There’s some more things coming to this mode as well that will  make it even easier to use.

We hope that this new mode helps  expand Neos’ Desktop editing capabilities and make it much easier to use  for both new and existing users.

Expanded Cloud Variables abilities

Last  week we introduced the new cloud variable system for persistence across  different instances of objects, worlds and sessions. To make the system  even more powerful and flexible, we have introduced several new  features last week.

Controlling access to headless sessions with cloud variables

Notably,  you can now use cloud variables to control access to your headless  sessions. By defining a cloud variable that only you can write to, you  can assign default roles and grant access to your session. This way you  don’t need to manually add each person to the configuration list on your  headless, but only the cloud variable path.

To configure this,  add roleCloudVariable configuration option and point it to a cloud  variable of type string. It’s recommended to use definition_owner_only  permission for write. Then write a value for each user with the name of  the role you want assigned to them when they join. If you don’t assign  any value to the user, or set it back to an empty string, the normal  Role assignment will be used.

You can also configure  allowUserCloudVariable setting, pointed to a cloud variable of type  bool. Setting value True for an user will allow that user to always join  the session, regardless of the Max Users limit or if the session is  Private (although they will need to obtain a join link).

Once we  expose API for managing cloud variables, these settings will allow you  to automate access management, which will be useful for events and  similar venues.

New permission levels for more flexibility

We  have added several new permission levels as well, including ones that  allow only the definition owner to ever have a value (meaning there’s  only one instance of the variable, rather than each user having their  own) or only the contacts of the definition owner.

These  permission levels are usable by User defined variables as well, which  previously couldn’t use the tagging pattern workflow for security  reasons. With these new permission levels they have gained more  capabilities as a result, bringing them closer to Group variables!

Due  to the ease of creation of user accounts, we still need to keep them a  bit more limited, but we think with those permissions we found a good  compromise between usability and ease of abuse of the system.

New components, types, tweaks and bugfixes

To  make interacting with the system easier, we added some more components  as well, like ActiveUserCloudVariable<T> which automatically  provides the value based on the user under whose hierarchy the component  is located. This makes it easy to setup avatars, tools and items that  automatically link to the user currently wearing/holding them.

We  improved type support as well, most notably adding support for Enum  datatypes on Neos’ end (the cloud variable needs to be of type string)  and fixed numerous issues with certain data types not validating  properly.

Along with numerous other additions, tweaks and  bugfixes, the cloud variable system should now be a fair bit more robust  than with its initial release and keep growing even more so in the  future.

Baking static blendshapes into the mesh

Another  of the notable additions this week has been a new processing option on  SkinnedMeshRenderer, which lets you automatically bake any non-driven  blendshapes into the base mesh.

Using this, you can optimize your  avatar and other meshes that contain dozens of body shape customization  blendshapes, by completely removing them from the mesh and making them  part of the geometry itself.

This way you not only save on load  times and memory usage with your meshes, but you can also employ other  optimizations as well, like splitting the mesh between blendshape  affected parts and ones that are not, which normally wouldn’t work due  to the entire body being affected by blendshapes.

https://youtu.be/x048x90OKa8

Community Highlights

Hello Neos Community, I hope your week has been a blast, here’s some of the cool things the community has released this week!

Flight VTOL Platform/Prefab by H3B03

Long  awaited by creators in the community, H3B03’s flight platform has  finally been released! A premiere physics based VTOL flight platform  where the speed is felt as you fly through maps, or bob and wave though  mountains. By virtue of how he set this up, you can now set up all types  of physicals of your choice! From Xwings, to Dropshops, to Fighter  Planes! If you ever wanted to have a proper flying experience in VR,  this is definitely a contender! Thanks H3B03 for the effort! I can’t  wait for all the custom ships to come out!

https://youtu.be/CkcaGgEPthU

Cytrax Pool by Cytrax

Filled  with water and splendor, a nice pool map made by the Cytrax Group! Ever  just feel a bit stressed out from the activities in Neos? Just wanna  kick back and swim with some friends. This map fits that feeling  perfectly! The Dome also has spacial audio and audio reactive lights to  set the mood as you swim. Thanks Cytrax Group!

MEROOM by epiceaston197

A  popular map from original creator MERU, a recreation is made in Neos by  Epiceaston197 and Jellyosaurus. A nice cozy little bedroom filled with  SO many mirrors. So if you're coming over from other platforms and want  to feel like at your home away from home, hopefully this helps! Thanks  guys for the map!

Music Lab by Neos Music Group

Starting  out in the world, you see the music in the background slowly fall and  lift as the curtain rises and you see the presentation in front of you.  We’ve had music instruments in Neos for quite some time, but this map  brings it’s presentation and ease of use for folks to just kick back and  jam! There is even a handy tutorial inside the map to give you an idea  on how to use them! Much thanks to Cid for your work on this map!

The Nuke by Staccato

Ever  just wanted to visit a club and walk forward in any direction and end  up in the same spot? Welcome to the Nuke! A Dance club made with Gravity  in mind as you can have a different orientation as you run around the  club! Surrounded by speakers, you can get lost in the energy of the  music as you are at the center of the party always! It’s hard to put  this place into words so definitely take a chance to check it out!  Thanks Staccato!



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Anyway  that's all for this week! Thank you very much for reading and for being  part of this project! Without you we wouldn't be able to continually  grow and improve! We'll see you next week with more goodies and updates.


Comments

for like youtube VR?

Will there ever be a way to record something in-world and be able to play it back in-world in 3D? It would be like viewers were there at the original event.


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