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Geenz joining team as graphics programmer, ticket system, prioritizing issues

Hello and welcome to another of our weekly updates!

A quick note  before we get started, we’re now officially moving the weekly update  from Sunday to Monday to make it easier on our schedules (especially  with Creator Jam going on Sunday) and to keep our weekend more free.

We  have a few important things to announce, but first, we hope that  everyone had a great Valentine’s day! We have welcomed a new member to  our team. Geenz has joined us as a graphics programmer, bringing his  large expertise with rendering systems to improve our current graphics  pipeline as well as any future ones.

Our moderation team has now  unveiled an official ticketing system to provide a clear line of  communication for any moderation issues available at moderation.neos.com. We also released another update to our guidelines based on feedback from our mentors and shared some info on how we prioritize features.

In  the meanwhile, we’re progressing on implementation of the desktop mode,  with the new input binding system being nearly implemented. Keep an eye  on the #testing channel as we’ll be in need of testers soon!

And  last, but not least, we’d like to wish a happy birthday to Karel, our  co-founder and CEO! Thanks to his hard work, Neos has kept going  everyday ever since its inception, making sure that we stay afloat,  sustainable and focused on improving the platform based on your  feedback. Happy Birthday Karel!

Happy Valentine’s Day!

We  hope that everyone had a fun Valentine’s day, whether you spent it in  Neos or elsewhere! To share some of the love with you, we gave away 30  GB of total storage to 6 lucky winners on our regular Friday livestream  through a game of pictionary. It was quite fun, some of the words were  really challenging, not just for you, but for us to draw as well!

If  you missed the stream, you can watch the recording below. We also  showed live lip tracking support inside of Neos, more on that to come  soon! If you missed your chance, don’t worry, we plan to do more of  these events in the future, make sure to follow us on Twitch if you  haven’t so you don’t miss it!

https://youtu.be/OJ7v83LuhAE

Geenz Joining the team as graphics programmer

We  have a new addition to the team! After a few months of discussions and  getting familiar with their work, we have decided to officially onboard  Geenz!

Their background includes working with some of the world’s  biggest and most innovative AR and VR companies and helping to refine  other metaverse platforms’ rendering systems to bring them more in line  with modern rendering principles. Their work in Neos will focus on  improvements to the existing graphics pipeline and its future  iterations.




Part  of our focus is now getting them up and running with our codebase and  as part of that we’re also using it as an opportunity to improve our  internal build process as well, making it easier to iterate and automate  more tasks in the future.

New Moderation Ticket System

Our  moderation team has been busy over the past few months as well, setting  up processes to better handle and keep track of any moderation  problems. Developed by Raith, we now have a new ticketing system  available at https://moderation.neos.com



Here  any user can submit a moderation report, report exploits or appeal a  ban that might’ve been issued to them. The system doesn’t require  registration, simply supplying your email and Neos username is  sufficient.

As our community grows, having formal systems for  handling problematic situations becomes more important to keep things  nice and clean and provide everyone a clear line of communication and we  hope this system will serve this task well!

How are features prioritized?

One  of the common questions we get is what the prioritization process for  features and bugfixes is. This is a pretty complex topic and to give you  some more insight into it we put together an overview on our GitHub, as well as here.

At  any time, there are many different features and issues that we’d like  to implement or fix, but there’s only a few that can be worked on at the  time. There are several factors that determine the priority:

Note  that the priorities are constantly shifting and evolving based on the  feedback and demand from you, the community. If something is determined  to be low priority at the moment, it doesn’t need to stay that way, just  make sure your voice is heard through the right channels and we’ll  listen!

If the request is not feasible on our end, we'll try to  offer alternatives or explain why it can't/won't be implemented. We know  it sucks getting a request denied, but we'd rather be upfront about it  rather than give an empty promise on something we know we can't deliver.

Sometimes  you might also see certain features being done out of order completely.  Developing can be quite a draining task sometimes and we like to work  on certain things just for fun or for the satisfaction of it to refocus  our brains. Plus it makes sure that certain low demand, but nice things  get attention from time to time too!

Progress on desktop mode - input binding system nearly implemented

Our  work on the proper desktop mode is now in a full implementation swing.  With the design of the new input binding system mostly set, we have  started the hard task of transitioning Neos’ code to this new system.

This  is a pretty tedious task, as it requires reworking, cleaning up and  reimplementing larger chunks of code that deal with user interaction,  from the tools, grabbing, locomotions to avatar anchors, while making  sure we don’t break anything major.

It’s a task that’s definitely  worth it in the long term though, as some of the code we’re throwing  away is pretty crusty mess of hardcoded interaction checks, some of it  dating back all to the early alpha versions. Replacing it with a much  cleaner, newer design makes it easier to do adjustments and build new  features in the future.

With the transition nearly done, we’ll be  in need of testers pretty soon. Keep an eye our on our #testing channel  on our official Discord - you can also request a Danger Tester role to  receive pings whenever we have builds available for public testing to  catch any major issues before they go live.

Community Highlights by Turk

Hello  there everyone! I hope you all had a wonderful Valentines Day!  Hopefully everyone had plenty of the 3 C’s! Cheese, Chocolate, and Candy  for all! This week we don’t really have a theme to go for the community  updates so I figured I’d throw out some of the interesting creations  this week.

Retro Basement Hangout

Hey  all you retro fiends! Hope you are in for some good content, or a good  whiff of the dank. Take a step downstairs and take a look at some prime  nostalgia. This might not apply to all, but sometimes you know you just  wana go down to your basement? Well then proceed to play games in your  basement and snack on stuff all day, Thanks to TinyBear & Aegis Wolf  you can do it VR! Good job you two! I expect people to chill here and  play some Doom or Mario Kart in the future.

Valentine’s Day World

Hope  everyone’s Valentine’s Day was well, if not that’s okay! This world has  plenty of candy and sweets for you to enjoy and partake in! Wanted to  make something out of chocolate? Wanted to share your love with everyone  by giving them hearts? Maybe ride a vehicle powered by love? No worries  then! Orange has uploaded a map to let you get creative with your  Valentine endeavors, thanks orange!

The Great Meander

Inspired  by that one episode from Adventure Time, it’s a pillow fort world! This  was a part of Creator Jam 89 as it was a build day set aside for  everything pillow and pillow fort related. We have custom pillows, bunk  beds, blankets, couches or even pillow weaponry! Many a fort was sieged  this day and many a feather was fluffed. I even see some cache of body  pillows somewhere. Many thanks to everyone who participated! Thanks CJ  team for hosting the event!



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Anyway  that's all for summary of this week, we'll see you next Monday with  more updates! And remember, you can always see the latest on our  official Discord as it's happening. We'll be working on getting the new  input binding system out as soon as we can and then tackling some of the  highly voted GitHub issues when we do, since we've gathered a good  amount of votes.

If you missed it, check out our last weekly  update to learn more about how you can vote on issues to bump up their  priority and let us know what's important to you!


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