This is the first angle for the next animation, I learned in how to do a panoramic angle, making it look like eye fish, looks better than just show a square in default in my opinion.
Remember that WIPs will be showing how now from always in the same post.
Meaning that for example all the WIPs for this animation will be posted in this same post and not creating more, so all the content is here.
Basically the main idea for this animation, Ada wong will be suc***g Lady D's pickle, better said, just the tip, since she can't handle the whole meat, but just in the beginning because later I'll do a, where she will be taking it all
It will be nice and great, before going through the animation I want to add some little changes in the camera, like make it be blur in the corners or maybe more darker, it will probably look better
I'll be updating in this post all the stuff I do
(I had to censor some words because Patreon don't like free expression)
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Added some blur and dark in corners, I pointed them with arrows but in fourth corners is visible, not sure if I'll keep it for every angle in the animation since this new panoramic camera will be the first time I use it, same for the darker corners. It's just a small detaill, but with small detaills you can make big things.
I don't made a render with the default camera but I can say is better this camera by far, at least for some angles
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Finished with the most tyring part, add some bones for make Ada lips don't die.
Basically lollipop sckng by my sight is the most tedious part in +18 animations
They look hot, but animate them is something else.
Basically here I made a simple movement for the sckng, my intention is not make a loop, but this is the first part of the animation, I'd like to add more movements for this, so it looks more dynamic, also this wont be the only angle, I just don't went into that part yet.
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Added more different movements for Ada wong, I also made some face expresions but it's not visible because of this angle
In the next WIP you'll notice but I reduced the camera movement and LadyD pickle moving so much
As said, this animation will not be looped, the default duration of each angle will be 8s maximum (Not meaning that every angle will be 8s)
Tomorrow I'd like to start with LadyD movements, she will not do rough movements in the lollipop sckng, but she will later in the +18 pose (I repeat that Patreon censors normal words nowadays)
The WIP was rendered in low quality otherwise it will take hours to render and I just wanted to check how the main movement was looking, camera movements, etc.
Hopefully tomorrow I can bring up LadyD full movement for this pose
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I'm happy of how LadyD's movements look, you have to know that almost every animation I did is a loop so this was different for me.
Animate fingers was a bit challenging but I think it looks good for what I was looking for (Not rough movements basically, at least yet)
The only thing I'd like to change is LadyD eyes, make them blink, look somewhere else anytime, something that make them don't look like not animated
After I fix that I'll probably start rendering it in full quality, after it I'll jump to do another 2 angles for the blowjob.
Tomorrow you'll have WIP of the other 2 angles (Not fully rendered).
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After almost more than 24h I rendered the first angle (The one that I showed up all the time).
And not mattering the samples and the noise threshold there is an issue with the lights that I will not mention where is it because it doesn't looks that bad and I don't want you to keep looking at it when the animation is released, changing the parameters the issue never dissappeared so it has to be there.
Not sure if it's because the environment, I guess it is since I never had any trouble with these characters and parameters.
Well saying that there you have a picture of the second angle of the lollipop sckng, remember that this angle will have a third angle also and the +18 pose will too.
I will start rendering already since every angle will take a lot of time again
The reason of renders taking so long is basically because is being rendered in 4K so it takes much much longer.
I'm not very happy about rendering things too much time since when you do a render in PC you can't literally do nothing, basically meaning that I can't work in the animation until the render finishes, so if each angle takes almost 24h then there you go.
See you soon in the next lollipop sckng angle.
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This new image will be the taker pov
This will be the last angle for the lollipop sckng, after it I'll prepare the +18 pose.
These renders are taking a lot of time, so maybe for animation that are not loops will be 2K until I have a much better gpu, it's a shame since I already have rtx 4080 super, but whatever, looks like you need a pc from the nasa for render this quicker, almsot all the time for this animation is like 8h animating and 50h rendering.
For loops of course 4K will keep being there, but probably not in this ones.
Tomorrow when the new angles finishes rendering I'll pose the +18 pose and give more details of what will happen there.
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Just finished rendering the last angle for the blowjob, there is a minor error that I'm not sure if people will see, I don't have any idea how it happened, but render it again will take me 25-26h, so I'll just keep it there, since it doesn't affect almost nothing
Tomorrow I'll be doing the +18 pose, I'm still not sure how exactly the pose will be looking but I'll figure it out when I'm on it, it will be definetly a dggystyle 100%, just basically not sure what will be Ada's pose at the end.
I'll update this post again showing up how the pose will look mainly, see you tomorrow
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This is how the main pose will be looking, have to fix Ada's hands, probably changing a bit her face expression, I think her mouth is too big
Made a bulgue in her belly, I'm not really into that but having LadyD inside so I felt it has to be made 100%
About movement LadyD will be moving fast in here, or maybe slow with rough trousts, I don't really thought on it yet. Also had in mind make Ada move fast and LadyD slow, but is time for give movement to LadyD
In every trust I'd like to make the wall go further like it is close to break
Tomorrow I'll start doing the animation, it will look good
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Finished doing the main pose for the +18 pose
At the end I made Ada almost just do the movement because of LadyD's trust, this is not the final pose, I'd like to fix some stuff like LadyD's hat clipping, change some movements from Ada, Ada's jacket clipping, LadyD's balls and some other stuff that I have to do further
But this will be the main pose and movement
Tomorrow I should be having more animation, can't promise having the full angle but being near of it
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There is no more updates for the moment, actually I'm rendering the first angle for the +18 pose so the PC is working right now
After having that render finished I'll show up how the second angle will be looking
This animation took a lot of time to make, mainly because render time so probably for next animations that requires long render times, they will not be available in 4K otherwise this will be always like this
See you soon when I start doing the second angle
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Finally the last angle for the +18 pose is being rendered
Once the SFX adds sounds this will be posted in Patreon, remember that it will be in early access and without the watermark in here
See you soon and hope the animation looks good for you, thanks for keep supporting
SciSpanderFi
2024-09-29 14:07:27 +0000 UTCCulturedTOne
2024-09-28 15:08:33 +0000 UTC