NokiMo
helaene
helaene

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PrefPlus Functionality Poll

Which of the following preference-related features of my PreferencesPlus mod do you most use/appreciate?

Thank you for helping me prioritize my efforts while refactoring the mod!

I really appreciate any comments you can provide as well:

UPDATE 1: I'd love more information on why so many people are choosing "Preference aging" - is there something that bothers you about that now, or do you have specific suggestions in mind that I can use for reference? Thank you!

<3 helaene

Comments

Preferences Plus gave me a better exceptions error today. Is there an update to the mod coming soon? Not trying to rush you, just checking in

Brianna Loyd

The autonomy feature is definitely a favorite for me; one of my biggest gripes with ts4 in particular is the way vanilla traits/preferences don't seem to affect their actual behavior much if at all. This counteracts that and it adds a lot to the game.

EachUisge

Preference synergy is a core feature and imo the most awesome and unique feature.

March4

I'm still looking for a good way to do this - I absolutely want to, but the way they implemented those new traits is very odd (dislike and like are the same trait, just with extra parameters). I think I have a workaround idea, so hopefully when I re-release Food/Drinks/Flavors as a separate module, it'll be included. :)

helaene

Honestly, everything is perfect. I really like "preference synergy", it adds so much realism to relationships and the add-bomb, because I want NPC to have random preferences.

JustDontAsk

Something I would really like to see is with the flavour preferences - infants will try foods and either like, dislike or unsure.. it would be great to auto-add these flavour preferences when they are children so example they didnt like applesauce, so as a kid they don't like apples. I've been trying to do it but I forget which ones they have. Unsure would be no preference.

spacesuitsims

I like all except the Auto Add function.

Tcee's World

Oops, I thought I could click more than one, now I'd like to take it back, sorry... Things I like: Autonomy changes, moodlets, preference aging, whims/wants. The only thing I don't like are interactions like "enthuse about blabla" because it clutters the interactions menu and doesn't really do something for the gameplay (but that might just be me of course). Auto-Add is something I'm not yet sure about... sometimes it's like: "Oh, yeah, good idea, I'll go with that", sometimes it feels wrong and is "intruding" my game... (hard to explain en English, I hope I make sense.)

Anne Elberg

I picked autonomy, whims/wants, moodlets, and preference synergy because they help make the sims more lifelike and realistic. I do whims based gameplay and additional whims help for a more well-rounded sim. Also auto add through gameplay would be great as well. I didn’t pick social interactions because the “enthuse about..” interactions don’t add depth for me. Maybe if it was things like “talk about upcoming gaming competition” or something like that.

Hot Mess Simmer


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