Release 1.5.0
Added 2023-11-01 11:46:45 +0000 UTCFor demo videos & other languages please visit https://vrstormlab.com/dancexr/releases/1.5.0
UI Updates
- Display tooltips for most configurations values
- Added expand/collapse button for group items
Feet Adjustment Updates
- Added lift mode selection
- Automatically align feet rotation when on the ground
Updated Bone Mapper
- Highlight bones when pointer hovers above the selection item
- Collapse and expand selection items
- Updated bone structure fixes to work better with the bone mapper
Dressing System Updates
- Updated particle system to work with dressing system transition
- Updated setup logic to be easier to useDedicated item for setting up initial state
Configurable custom items for custom transitions - Improved sequence control with before and after paddings
Experimental Motion Sequence
- Simple text based format to create motion sequences
- Automatically blend motion and position between parts of the sequence to create smooth transitions
- Can set it to use random order and repeat
Other fixes & improvements
- Automatically finds texture files by trying different file extensions if the original file is not found
- You can set neck rotation limit to avoid unnatural poses in “Troubleshooting”
- Fine tune standard pose in “Actor Motion Settings”
- Added dithering option for hair shader transparency
Comments
Bug?FPS of PC_lw(AMD 7840U) lower than Android_lw(Snapdragon 8gen3).Maybe hyper-threading or GPU is not enabled.I left image message on the itch.io.
TaiqiTao
2023-11-30 10:08:34 +0000 UTCYou can search for DOA XPS on deviantart. Most of the models we use come from a creator named shuubaru, but he has his account suspended recently, you can join his discord server to find new models. https://ko-fi.com/shuubaru
VR Storm Lab
2023-11-13 09:28:12 +0000 UTCCan you guide me how to get the DOA model?
toran
2023-11-13 07:51:25 +0000 UTCThese were provided before because we weren't sure about the accurate collider sizes. In 1.5.0 we have figured out the correct 1:1 sizes for the colliders so these settings are no longer needed. The colliders should now have accurate sizes that are exactly what's used in MMD.
VR Storm Lab
2023-11-05 00:09:32 +0000 UTCI won't be able to adjust the physics of the new version of dxr. After removing the three options such as capsule radius and square radius, I can't control the physics of pmx anymore. Version 1.5.0 is no longer available,it's too hard to use😅.And I don't know what benefits this will have for users and developers.😥
TaiqiTao
2023-11-04 15:59:56 +0000 UTCHello, may I ask why the adjustment of capsule radius and block radius in the version 1.5.0 was removed? I don't know the new version of XPS physics at all. I tried to adjust the new version of XPS physics but failed, and I only know how to adjust pmx physics in 1.4.8 dxr version.😅
TaiqiTao
2023-11-04 15:45:53 +0000 UTC