Release 0.3.1 Private Builds
Added 2019-10-18 14:49:33 +0000 UTCAs always, please do not share or redistribute this private release.
Feel free to share the public builds instead.
Updated with hotfixes to address the controller issue.
These builds are also available on our shared Google Drive folder.
Comments
Nope. I was wondering if maybe your code was looking for joysticks and controllers, with a default setting that is greater than zero when it doesn't find anything.
Noise
2019-10-22 11:31:03 +0000 UTCMost likely right hand joystick drifting. Are you able to set deadzone on your controller if possible? And also check if you have another game controller connected that might contribute to the axis input.
VR Storm Lab
2019-10-20 22:32:15 +0000 UTCI have a problem with the POV flying off slowly into space, straight up...
Noise
2019-10-20 21:11:24 +0000 UTCYes, that's by design. The controller models are hidden and pointer only visible when UI present. As long as your UI interaction works, it is working fine.
VR Storm Lab
2019-10-20 12:09:44 +0000 UTCI had this issue aswell, the controllers don't show, though the pointer rays show up when i open the UI, and goes away when i close it. And i also have the first gen Touch controllers.
2019-10-20 07:52:47 +0000 UTCThe loop motion won't loop the song, it is for when the motion is shorter than the music and it loops the motion to fill the duration of the song. Will add music looping in the next release. The model you mentioned has got a very different bone structure than normal PMXes, it is not yet supported. Basically all models from that creator don't work with DVVR. It's a known issue and we are still yet to figure out how to make it work.
VR Storm Lab
2019-10-20 01:48:29 +0000 UTCDo you have the same issue with previous version? 0.3
VR Storm Lab
2019-10-20 01:40:08 +0000 UTCfor some reason now i cant see my controllers im using occulus
Silvintus
2019-10-20 01:36:09 +0000 UTC