NokiMo
Servant Ambrosius
Servant Ambrosius

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Random Thoughts/Lore/ for Aemon's Story

ASOIAF CYOA
1000 cp

Origins
Canon
- Jon Snow

Perks

General

Winter Is Coming (Free)

Westeros is not a place where the unprepared live very long, so your Benefactor has given you some basic tools for survival. You have a strong, healthy body that’s resistant to common diseases and are competent at one of the common, non-martial local professions, such as smithing, sewing, teaching, and so on. (Smithing)

If you happen to belong to a bloodline known for certain... unfortunate practices, you’re guaranteed not to have inherited any deformity or madness that could express in yourself or be passed on to your children or further descendants. No guarantees nothing will develop if you take up those practices yourself, though.

The Lands

The North - The Honorable Lord Stark

Most often - though not always - the Starks, a great deal of ASOIAF fic features a fast alliance being formed with the author’s favored faction. Your ability to rapidly form strong mutual bonds, regardless of social status or the strangeness of a situation, is quite incredible, so long as you’re being genuine about it.

As part of a group, you can rapidly rise in prestige and authority, so long as you discharge your duties well and prove worthy of the trust placed in you. You’re the exception to the whole notion that bad things must happen to good people. So long as you do your part honestly, sincerely and well, you find that anyone else you have a right to expect loyalty and service from does theirs just as genuinely too.

Mage - 400 CP

There is power in this land, far more than one would think at first glance. But to grasp it is invariably dangerous - except for you. This perk ensures you have great potential in all of the magical styles that exist in this world, from the Cold Magic of the Others to the Shadowcraft and Flame magics of the Far East.

Within you, there is a replenishing well of power that you can draw from to fuel your magic in place of blood and lives. It is only enough for simple tricks, at first, at least with this alone, but it will grow with time and practice. Whatever magic you seek to learn, here or elsewhere, you will always have at least the potential, and this reservoir can be turned to any working with equal ease, be it great or small.

Moreover, should you wish to employ magics with certain inherent downsides such as Necromancy, or limitations such as requiring foci or incantations, or being impossible to cast in armor, sufficient skill and knowledge may eliminate these flaws at a commensurate cost in power - and even that will shrink as your mastery grows.

In addition, this perk ensures that all such paths to power are always open to you, in every world you go. Wherever there is a style of magic, or other supernatural skills to be learnt, you start with a decent level of talent in it, and can proceed without compromising any of your other skills in any way, even if certain kinds of power would normally be mutually exclusive.

Finally, you may choose to become a true exemplar in one or more styles by purchasing them hereafter, though this Perk is not required in order to do so. Should you do so, your well of power will grow as it would have over the years of training and effort required to hone those skills.

Making the Eight - 200 CP

Is a rather popular claim among the less... ‘proper’ lordlings of this world. And you’re one who might have a very real chance, even without bringing in the matter of your social status or wealth. You have a charm, an absolutely captivating charisma, that makes anyone you’re interested in putty in your hands. You know when to smile, when to laugh, what stories to tell to amuse and entice them... and how to satisfy, tire, or utterly break them in bed.

Even when it comes to multiple partners at the same time, you have a gift for managing them and making them get along, not to mention, at times, having them develop similar attractions among themselves... regardless of how little sense it makes.

Seamless Insertion - 100 CP

Dying one moment, beginning a new life in a new world in the next, and not a misstep between. You simply don’t suffer culture shock, or feel any awkwardness adapting to the new culture, life and circumstances.

The memories and language of the person who you’ve replaced are now yours, and wherever you go you’ll be able to fit in just as easily, assimilating local culture and languages in almost no time at all. Likewise, if there was ever any problem for you dealing with the disconnect between Jump-memories and your core identity before, there certainly isn’t now - whether that means you can more easily integrate the two, or you have the ability to use the memories and mannerisms of your Jump-self without compromising who you really are, that’s up to you.

The Seed is Strong - 600 CP

Very strong. You have the blood of kings and heroes in you now, and it runs true in all forms. You have any and all powers ever possessed by any of your ancestors, even the ones that were not supposed to be inheritable.

In addition, you are, in general, quite possibly the most perfect, the strongest specimen of your kind that exists in the world. As a human you become a Post-Olympian, a magnificent specimen of a person with strength, beauty, flexibility and all other attributes pushed as high as can be.

In future jumps too, if and when you become some other species, race or whatnot, you always emerge as equal to the absolute greatest of the kind that has ever been seen, if not greater still.

Drawbacks

All Seven Seasons +0 CP

You may choose between book or show canon, or a mixture thereof - and since this is a fanfiction Jump, you can also mix in as much or as little fanon, AU, and headcanon as you care to. Additionally, you may extend your stay in this world as long as you wish, and even do so during the Jump if and whenever you decide you want more time - however, you cannot then retract that decision.

Insert Protagonist Here +0 CP (Mandatory for Canon Origin)

You’ve been Inserted! Choose a significant canon character; you’re now inhabiting their body. It’s up to you how this came about, but by default nobody knows this is the case, and you have full access to their memories and mannerisms in a way that will not affect your identity or sense of self in any manner you don’t wish it to. (Jon Snow)

Foibled +100CP

You now must grapple with all the flaws and poor habits of the character you’re inserting into. You can fight it, but your thoughts will naturally fall into the character’s old ruts if you aren’t constantly paying attention. With consistent work you can build new habits, but it’ll be a long, difficult slog.

Ambitious +100 CP

Lazing around is foreign to you; your sights are always set on the future. Unfortunately, you are willing to go very far indeed in pursuit of your goals. If you truly think kidnapping and impregnating a noble woman will fulfill your ambitions of having a child of prophecy, you certainly won’t hesitate. And even if your goals are genuinely noble, there’s a saying about the road to hell…

Born of Lust +200 CP

You’re a bastard. That is, your parents were not married when you were born, or at least one of them was married to someone else, and everyone knows it. Since common Westerosi superstition is that bastard children are inherently wanton and treacherous by nature due to literally being “born of lust and deceit”, this is a significant social stigma. In addition, you inherit nothing from either side of your family, not even their last name, and only a direct order from the King himself could legitimize you. Even then you would still fall behind any “trueborn” children in the succession, regardless of birth order.

Even should you be far from Westeros, the stigma will remain - there is no known civilised culture on Planetos that does not concern itself at least somewhat with bloodline and inheritance, and few indeed look fondly on a living reminder of the existence of adultery. Travel far enough and you might escape it being common knowledge - depending on how well-known you or your family are - but there’s always the risk that it becomes known, and the far corners of the world have their own issues to worry about.

"I need to know about the Others," Jon told her, trying to keep the desperation from his voice. "Gilly would speak of them, but the other wives..."

Dorsten stood still as a statue, her eyes wide and white. "No," she said through trembling lips. "No, they wouldn't. The white shadows..." She shuddered. "Each time is worse, you see. The years pass, seed to sprout to sapling to kindling, yet the shadows stay the same. They..." She drew a rattling breath. "They are beautiful, Lord Crow. So beautiful it steals the breath from your lungs and the pulse from your veins. Smiling, always smiling, tall and fair and terrible." Dorsten choked back a sob. "Craster would make us offer ourselves to them, if we displeased him. They watched, and waited, laughing as we begged for their touch. That was the worst of it, even in our terror, against our own will, we wanted it."

"You don't need to go on," Jon told her, his skin crawling. Dorsten stared at him a moment, then tilted her chin up, pointing at a dark smudge beneath the corner of her jaw. A mottled brown scar dimpled her flesh, as if a finger had pressed there...

"It looks like a burn."

"They never had us, Lord Crow." Dorsten rubbed the scar as though it pained her. "Just laid the tip of one finger against a cheek, a jaw, an ear perhaps, and held it there until we screamed."

[Ability: Conqueror's Haki

Character Summon: Servant Assassin - Hassan of the Hundred Faces

Skill: Riding(Fate) A+

Star Wars ARC Trooper Training Manual

Character Template: Black Knight (Dane Whitman)

Item: Briefcase of 50 Perfected Super-Soldier Serums (Marvel Comics Edition)

Character Summon: Balalaika

R.A.D - Room of Accelerated Development

Body Purifying Pill

Trait: Indomitable Will]

{New Prerequisite Mission Issued: Unfinished Business

Mission Description: As a failed Prince That Was Promised, you were unable to save your world and those you love from the Others. While this may seem like a non-issue now, the psychological trauma of such a failure will make itself known to you at the worst possible time. Deal with it before it becomes a problem.

Mission Directive: Save a version of your world from the Others.

Success Requirements:

  1. The Others must either be destroyed or repelled back to the Land of Always Winter
  2. Ensure the success and prosperity of the alternate selves of your loved ones

Failure Requirements:

  1. Death
  2. Death of all you love

Rewards:

  1. The Chat officially opens
  2. 1x [Base Ticket]
  3. [Permanent World Travel Gate: Planetos]

Countdown to Mission Start: 2:58:45}

1 — 5,000 CP = Common/Low Tier

5,000 — 10,000 = Uncommon/Medium Tier

10,000 — 15,000 = Rare/High Tier

15,000 — 20,000 = Super Rare(SR)/Heroic Tier

20,000 — 25,000 = Ultra Rare(UR)/Legend Tier

25,000+ = Mythical

Anakin Skywalker- The Chosen One

Percy Jackson- The Son of Poseidon

Commander Shepard(F)- The Star of Terra

Bilbo Baggins (The Hobbit/LoTR)- The Hobbit

Simon Lewis (Shadowhunters)- The Best Friend

Dr Hamilton (DC)- The Scientist

Night gathers and now my hunt begins. I pledge myself to the Wild Hunt, to ride with the fury of the wind and the power of the storm. I shall chase those you deem wicked and unjust, striking them down with my sword and my spear, until your justice is done. I swear to honor the oaths and traditions of the Wild Hunt, to treat your allies as my own and your foes as mine. By earth and water, by bronze and iron, by ice and fire, I swear to uphold this sacred vow. May the hunt never end, and may I never rest until the order is given.

Nigh is gathering, and now doth my hunt commence. I pledge myself to the Wild Hunt, to ride with the fury of the wind and the power of the storm. I shall give chase unto those whom thou deems wicked and unjust, smiting them down with my sword and my spear, until thy justice be done. I do swear to honor the oaths and traditions of the Wild Hunt, to hold thy allies in the same regard as mine own, and thy foes likewise. By earth and water, by bronze and iron, by ice and fire, I do swear to uphold this sacred vow. May the hunt never cease, and may I never rest until the command be given.

Pledge thyself to my Hunt, to ride with fury of the wind and the power of the storm. Chase those I deem wicked and unjust, striking them down until my justice is done. Swear to honor the oaths and traditions of my Hunt, to treat my allies and my foes as yours. Pledge this and I shall return to you your life. Pledge this by earth and water, by bronze and iron, and by ice and fire.

Hearken unto me, and heed my call. Pledge thyself to mine Hunt, and ride with the fury of the wind and the might of the storm. Give chase unto those I deem wicked and unjust, and smite them down until my justice be done. Swear to honor the oaths and traditions of mine Hunt, and to hold my allies and foes alike in esteem. Pledge this, and I shall grant thee a return of thy life. Swear it by earth and water, by bronze and iron, by ice and fire.

Ullr - from Norse mythology, a god associated with winter, skiing, and hunting. He is often depicted with a wolf or wolves.

Gwyn ap Nudd: In Welsh mythology, Gwyn ap Nudd is the king of the fairies and the lord of the hunt. He is also associated with winter and the dead, and is said to ride through the night skies with his spectral hounds.

Night of Ten Thousand Shadows

Blade of Eternal Darkness

As Windu said

A Jedi’s connection to the Force amplifies everything about us: it invests our smallest actions with the greatest conceivable weight. It makes us more of whatever we already are. If we are calm, it gives us serenity. If we are angry, it fills us with the rage of a god.

The first dragon, and the one nearest Aemon, can be no other dragon than Drogon, for his scales are black, his horns and spinal plates are blood red, and Aemon is willing to wager that were his eyes open they would be smoldering red pits. Shrykos: Daenerys

The second dragon has silver scales that remind Aemon of the moon with golden horns the same shade as the spear on House Martell’s coat of arms. Silver: Rhaenys

The third dragon is snow white in color with the only other color being the red markings on its face reminding Aemon of the tear marks on a weirwood tree. Winter: Jaehaerys (Jon)

The final dragon’s scales, horns, and wings are all black, reminding him of the numerous descriptions of Balerion the Black Dread. Balerion: Aegon

The idea is that the Age of Heroes took place during Odin's conquest of the Nine Realms. The Long Night (Westeros version) was 'Those Who Sit Above' giving Odin a warning not to go too far by attacking his followers in Westeros. The Last Hero was Odin's demigod son rallying the First Men against the Fey/Elves who were enslaved by The Great Other/Those Who Sit Above. The war comes to an end when a pact is made between The Last Hero and the Queen of the Others. It resulted in twins being the Heirs of their parents. The Twins were separated at birth with one going one to lead the Other while the second twin found House Stark.

The Essos version of the Long Night happens because the Bloodstone Emperor pledged himself to the Great Other in exchange for power and for the Throne of the Great Empire of Dawn. After killing his sister and taking the throne the Bloodstone Emperor goes one to commit countless atrocities like kinslaying, cannibalism, beastiality, etc... The angels of Heven, who were patrons of the Royal Family helped the Amethyst Empresses' sole daughter in defeating the Bloodstone Emperor. Unfortunately the civil war destroyed the Empire and the survivors of the cataclysmic war would go on to create the Valyrian Freehold thousands of years later.

After both Long Nights happen, Odin realizes that 'Those Who Sit Above' want to make use of Planetos to gain more power, and in fear of them succeeding destroys Planetos' link to the World Tree and erases all record of its existence from the Nine Worlds after doing the same to Heven in retaliation for killing his daughter

Visual Analysis: Aemon’s eyes could indeed allow him to instantly understand the inner workings of objects, machinery, or even complex systems just by gazing at them. This could make him a valuable asset in solving puzzles or troubleshooting.

Memory Integration: Aemon might have the ability to absorb and retain vast amounts of information by merely looking at books, scrolls, or written texts. This power could grant him encyclopedic knowledge.

Predictive Vision: Drawing from Koios, Aemon’s eyes could grant him glimpses of the future. He might see potential outcomes or foresee events, making him a seer of sorts.

Emotional Perception: A unique twist could be that Aemon’s eyes also allow him to perceive the emotions or intentions of those he looks at. This could add depth to interpersonal interactions.

Elemental Understanding: Each eye could represent a different element (earth, fire, water, air, light, darkness), and Aemon can harness or manipulate the properties of these elements when he activates the respective eye.

Symbolic Tattoos: Aemon could have mystical tattoos on his body that correspond to his eyes. These tattoos might glow or change in appearance when he uses his powers.

Limitations: To balance his abilities, consider giving Aemon limitations, like a cooldown period between uses, physical strain, or vulnerability when his eyes are active.

Winter Knight Magic???


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