Hey guys. Kimura here, and I’m addicted to listening to jazz on YouTube. This is my dormitory diary entry for June.
This time, I’d like to talk about some animation tools.
Typically when we think of anime production, we might think of pencils and paper. The kind of animation that uses tabs to keep the paper from sliding. I hear that more than half of the work is still done in this way.
My studio, on the other hand, is mainly digital. In training, we work with a digital animation software called Stylos. Since I had used two similar programs called TraceMan and PaintMan in my personal projects as a student, I feel that I got the hang of it quickly. I’ve also been using TVpaint since last week as part of a short training session. This is also the first time I've used the software. We skipped all of the line adjustment settings (pixel binarization process) so it gives me the strangest feeling when drawing. The shortcuts are also hard to understand...
In my opinion, the advantage of analog is that it easily conveys power and momentum. It stays with you as a physical object. When I compare analog and digital art, I feel that analog drawings still look better than digital ones. On the other hand, drawing digitally is more efficient. An advantage of digital is that you can easily change the scale of your piece and check the motion of whatever you're animating, which is difficult with pen and paper. In animation, being able to work quickly is a big advantage. Analog drawing will never disappear, but I feel that the use of digital will increase in the future.
Personally, I like analog animation more, so I don't want to see it fade... I'd also like to see cell animation make a comeback.
I'm also gonna learn Clip Studio in an upcoming training session. I'm worried that since I'll be switching back and forth between so much software, I'll lose track of which one is which. Good luck, brain.
It’s kinda funny that my favorite animation tools are different from the ones I use, huh.
June 6th, 2021,