Hey everyone, Kaneko here.
Apologies for being late on my post,
here’s my exclusive entry for April.
Training essentially consists of going to the office and performing our assigned tasks. Sunday is the only break we get from training, so I often lose track of which day it is; on my way to work, things will pop into my head like, “Oh yeah, today is trash day isn’t it…” (Laugh)
It’s a bit surprising that April's already over. Time flies fast.
The varying daily temperatures have been rough, and of course, we’re all still dealing with COVID, but I’ve managed to continue in good health, so I hope I can continue as is.
The training pipeline at my studio mainly looks like this:
Clean-up → tweening [1] (line splitting, splitting by thirds [2]) → rotating shots (dynamic in-betweens [3]) → walking → running → hair movement → flag effects. After that, I'll do motion indicators [4] and composition sequentially. About one week into training, we started in-between animation, and now we’ve finally gotten to the dynamic [2] animation stage. My clean-up still has a long way to develop, though. There are many instances where I change the nuance of a line during tweening [1] or cause a line to disconnect from its intended spot and am corrected.
The road is still long, but I’m aiming to finish my work carefully, then I can gradually increase my speed over time.
Kaneko 5/3
Notes:
[1] Tweening: In-between animation. Particularly concerned with conveying the fundamental movements of point A through point B.
[2] Line Splitting: The process of taking two or more keyframes, overlapping them, then tweening [1] the action portrayed by the keyframes (on a new piece of paper placed on top of the keyframes.)
This is a widely used technique for shots that contain minimal movement.
[3] Dynamic In-betweens: In-between animation with respect to three-dimensional space, such as rotation. (Think of a camera circling around a character.)
This is in contrast to line splitting [1] which mechanically creates separation between two flat images.
[4] Motion Indicators: Lines proposed by an animator to convey the expected range and power of a movement.