NokiMo
Freya Holmér
Freya Holmér

patreon


Leaving Neat Corp, Going Indie~ Also, AMA video!

Some of you may already know this if you follow me on twitter or hang out in our discord but - I've recently left Neat Corp!

I'm going full time into streaming, making unity tools and videos, which, holy heck this has been something I've been wanting to do for such a long time now, and like, there's literally no way I would have been able to do this without you all so

🌟 💖 Thank you all so hecking much for your support!! 💖🌟

For more info, I wrote a twitter thread on it here!

I still have to do freelance work every now and then to pay the bills, but this is a massive step in the right direction, so expect more content soon!

so what content? what's happened and what's coming?

Tool Dev Course 

Recently I released a Unity tool dev course I held for students at FutureGames, a game dev school! Part 1 and 2 are up, with part 3 coming soon!


Shapes

Shapes, my Unity plugin for drawing lines, polylines, circles, quads, and other primitives is coming out very very soon! I'm guessing in about 2-4 weeks! I also want to stream the making of example scenes for this, so you could see it in action if you want!

I'm super excited about this as it's something I've been wanting in Unity since, forever basically!

This is my current focus, primarily because I'm excited about it, but also more importantly because I'm hoping I can get more support through patreon by releasing it, which means I'd have to freelance less!

I'm not entirely sure yet how I'm going to make it available - I think the most likely route right now is that it'll be available for either $5 or $10 patrons, where you get an invite to the private github repository that'll be updated as I update the library!

I've considered making it a uh, community-purchased thing? as in - when my patreon support reaches a certain level, it'll drop from $10 to $5, and after yet another threshold, it'll go open source! I think, ideally, I want to release most of my things for free, but I really want patreon, youtube and twitch to all financially support me fully before going there!

You can follow the progress and see its current todo list here. I also post occasional progress updates on twitter as usual!


Math Stuff!


While I've been pretty busy wrapping up Shapes, but I did do a deepdive into fortune's algorithm, a method of generating voronoi tessellation, over the last weekend!

It was a super interesting journey into not only how the algorithm works and how conceptually beautiful it is, but also how math papers are very good at making simple concepts seem incredibly convoluted and complex~

As part of going indie, one of the things I've been wanting to pick up is making prepared/edited/non-livestream-clip videos, and I think a breakdown/deepdive into fortune's algorithm and voronoi would be a great one!

That being said, Tau day is coming up soon! Maybe it would be a good time to wrap up the script of my Tau vs Pi video 👀


AMA video

Finally - I thought it would be fun to do an Ask me Anything video as a little celebration, answering your questions!
Especially now that this big hecking step out into the wild has happened~

To clarify, it can literally be anything! I'm open about all sorts of stuff, game dev, math, politics, art, video games, morality, LGBT topics, you name it!

I will prioritize questions asked by supporters here on patreon, so, comment on this post or send a DM, ask me anything!

Much love, and thanks again for your support, especially in these wild times!
- Freya 💗

Comments

The builtin one doesn't have lighting at the moment, and using custom shaders on shapes right now is a little complicated, because they are heavily GPU based, which means a lot of the gains you get in using shapes requires you to use a special shader per primitive. That being said - you can still modify the shaders that come with shapes! So it is possible, but requires some extra work

Freya Holmér

I'm also working on a VR project that I'm hoping to use Shapes for. I was wondering if the 3D world-space lines are meshes that can take lit shaders? LineRenderer always has to be unlit, but in VR it would be nice to have other shaders on lines to help in depth understanding.

Robbie Tilton

I can't see why not! there might be some issues with screen-space scaling of lines though, but as long as you stick to world space sizing it should work just fine!

Freya Holmér

Will Shapes work in VR?

Keith Bradner

asking the important questions~ I've got an answer for this one!

Freya Holmér

Also, Since you said any kind of questions. Do you believe in the existence of penguins?

Aadit Doshi

shapes!! There may or may not be plans for a demoscene production using it once it's released, so can't wait! As for the AMA, what's the best cafe in Stockholm? Do you have a go-to shade of blue as you do with the #ff1155? In most cases it seems you kinda just freehand it when you need additional colors.. And same with the green/cyanish one you use every now and then too?

Elias Linjama

Can't wait for shapes either ⭐ Saw you didn't mention FlowStorm in your post, what are the latest news? :3 Any estimate on how far you are into its development? 👀 Ok, everyone thought this comment is normal, time to finally settle the big question: Is gamedev a dom or a sub thing??

Lenophie

First of all, congratulations on the jump! Your release / availability plan seems sound. Your community-purchase thing seems pretty close to being like an early access model where the bigger supporters get first dibs; that's a nice privilege.

Nick Darlington

I think know quiet a few people inisde Unity; How has it been to give them feekback or asking them for a change in Unity? Are you in the Unity Advisory Panel? Or is it just pinging them on Twitter? I asking because I'm filing a lot of bug reports and filling the occasional survey, but don't know how I can/should help more as a good citizen of Unity world.

Mahdi Jeddi

Tau! Tau! What is the reason for not selling shapes through the unity asset store?

Aadit Doshi


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