As you all know, we have delayed release of Ambient.Prologue to fall and announced public beta that we plan to launch in may.Aside from all this talking we did quite a lot of valuable work for past two month.
Let's see what are those:
- Reconstructed backend of spell casting -> less bugs
- 60% of development of AI of your sister Krini that will follow and support you through the game
- 70% of Inventory system finished
- Some of new 3d models made and added to the library to be used in level and in beta preview
- Code for Damageable objects added
- Some of new UI features added
- Some of new network features added
- Complete redesign of all animations
- New animations
- Upgraded Sword and new combat mechanic along with it
In our latest conversations in the team we decided to add much more
interactions to the game to make it more fun and have more stuff for
player to play with.
Also there will be a slight upgrade to our website. Sorry it is down at the moment. It will get back to life along with beta in may.
We are really sorry we are not as fast as me and you expected, but I can assure you that all time and hard work we are putting into development will have a result that everybody will be proud of!
Thank you very much, dear patrons for your support! We really appreciate it. And just to show our respect and gratitude we will give access to beta preview to our
patrons sooner then it will go fully public available.
Thank you very much for attention to the project!
Y.J
2016-05-24 01:47:26 +0000 UTC