NokiMo
CGDealers
CGDealers

patreon


Unreal 5.2 PCG Forest Upcoming Video [Preview]

With Unreal 5.2 release and the PCG tools - the Future of Environment Design is here! In the next several days I'll upload the "PCG Forest Pro" files and the PCG Youtube video. I'll also add a lot of small video clips for my Patreon Members explaining each node and how to tweak and expand the nodes.

I had rough 2-3 weeks with the drama around Youtube, but now with your support I'm confident that Patreon is a better place for us!

I can't thank you enough for supporting me!

Comments

No. But it might due to the LOD settings. Take a look at those.

First of all thank you for your efforts. You have done an amazing job. There is something I would like to ask. Does your foliage like grass, bush etc. has a kind a weird blurry flickering noise?

You can use the the world partition. But at the moment PCG is not supporting the partition. So in general the optimization that world partition is offering will not work with PCG and it's useless. But in the future I'm sure they will fix that.

Forgive my newbie question, but why have the main landscape only one tile instead of split up like the way it comes into UE with a heightmap?


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