Destructor Rewards, July Release II update (the Old Bridge)
Added 2023-08-01 21:22:22 +0000 UTCUpdate August 2, 2023:
Good news today. I contacted the Foundry developer I had discussed this issue with. He informed me today that he generated a fix which should be issued with the next update to foundry v11! Once released, I'll test the Old Bridge scene one final time before packing it up and releasing to you. Unfortunately, I'm not exactly sure when that will be. I will of course notify you and release a video then.
Hi Guys,
I have really struggled this month with Foundry and V11. I have spent a lot of time trying to figure out an error that is occurring in all my dev worlds. It makes it very hard to test (and sometimes even develop) in Foundry.
That being said, I have completed the scene (I think - testing with a token has been hard/annoying/frustrating, but when not wigging out on me, things seem to work). However, with this error, I am not comfortable releasing the scene yet. I have contacted the relevant devs for Levels and Monk's Active Tiles (as it only happens with them active). They both believe it is an issue with core foundry. To that end, I am also in discussions with a Foundry developer now, after a few weeks of chasing this issue around. Hopefully they'll be able to shine some light on the error.
If I don't get a resolution soon (or at least some light at the end of the tunnel), I'll likely roll back to V10 and release in that version. I hate being late on releases but I also don't want to provide buggy scenes to you. It really hurts because I put a lot of effort into this each month and dealing with issues like this is the last thing I want to do or have time for.
Hope you understand. In the meantime, I'm going to get to work with the Moldy Manor upgrade variations for next release. I will keep you updated.
For those of you using V11 already and specifically my scenes, please, please let me know if you are getting the same error (described below). The more data I can provide, the better.
Thanks,
Rob from RuinWorks
Error Description:
When using the scenes I have developed in v11, which use MATT (to switch tile images), Levels and/or Betterroofs, Tagger (for the MATT buttons to work) and libwrapper (Levels dependency), I often get a grey screen and can't interact with the canvas.
This only happens when I have a token with vision selected.
Sometimes it happens immediately on selection, other times I can use the token for a while before this happens (usually after refreshing). Without a token selected, Foundry functions normally. So I believe this has something to do with how vision is rendered for a token. Also only seems to happen on scenes that "switch" images as opposed to hiding/showing them.
Let me know if you have noticed anything like this.
Comments
That’s great, thanks for the update.
Ally Tee
2023-08-03 00:37:51 +0000 UTC