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Roadside Copse - February '23, release II

Hi guys!

The second February release is the Roadside Copse scene.

First a little story of how this release came to be: often when I peruse battlemaps I think that's a great map except there's something that makes it overly specific - a giant sword, or a giant symbol of tiamat for example. While cool, I don't often want or need such specific theme and it ends up taking away from the map (for me). In relation to this release, maps with bloody trails abound and the trails they leave are in your face, impossible to not follow nor needing any form of tracking.

So for this release I wanted to try making a map where the trail could be optional, or added on the fly. Hence the Roadside Copse!

The map features a small wooded area beside a road. Extra variations have been provided to show some sort of event on the road and provides options for paths and tracks to be added to lead into the bushes. They aren't necessary though!

Once in the Grove, there are 6 options to choose from: tree (base selection), camp, cave entrance, forgotten statue, mushroom hut and finally the nymph' s pool. So regardless of eats happened on the road, you'll have a bunch of options to continue the adventure.

For Destructors and Grand Ruiners, the foundry module includes easy one click buttons switch between options and the day and night variations.

That's it for now, see you (later) in March. Reward links below!

Rob from RuinWorks

Breaker Rewards: https://www.patreon.com/posts/breaker-rewards-79375614

Fragmenter rewards: https://www.patreon.com/posts/fragmenter-feb-2-79371240

Destructor rewards: https://www.patreon.com/posts/destructor-post-68085350

Roadside Copse - February '23, release II

Comments

This is great!

Greg

Wonderful work! I love these generic encounter maps, there's so many uses for them. Please make more!

Franck Florentin


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