Hi Guys!
It is finally out, the second release for August. Took me a long time, but I hope it is worth it. Not only was I busy, but there is a lot that went into this release.... This scene has a lot going on in it. So lets get to it!
Updated The Unicorn Inn:
- six out of the seven inn rooms have 3 variations each; empty, occupied, and an alternate (the last room has only empty and occupied versions). Alternates include: murder (who doesn't need a murder scene? right?), ransacked (that damn thieves guild keeps robbing poor travellers!) and seance (a travelling baddie decides the inn is a great place to unleash something) rooms.
- four of the tables in the main hall can be switched to knocked over (barfights anyone?).
- the firepit room can be switched out for a gambling hall
- the secret room in the cellar has 3 new variations (Cat Burglar's Hideout, Secret Stair, Stashed Bodies) in addition to the original card room
- all variations have been made switchable via buttons in the margin, so customizing is made super easy. Lights and images update automatically.
Town Scene:
- a new entry in the Town series, designed to go east of the Verbane's Tower scene and south of the Castle Gates scene.
- 8 new houses: four 3-storey buildings, three 2-storey and one 1-storey
- 3 merchants: bakery, wagon-maker and stables.
- For Foundry Users: Alternate Inn Tiles can be switched with clickable icons (as is my newish usual now). Buildings (12 new) have been made into Prefabs, so they can be dragged and dropped from the compendium onto any scene. Additionally, each has a facade building prefab that can be used, if you don't need the entire thing in your scene.
Ok I gotta go now.... getting married in 7 days. Wish me Luck.
Oh! Links below :)
Rob from RuinWorks
Breaker Rewards: https://www.patreon.com/posts/72124983
Destructor Rewards: https://www.patreon.com/posts/destructor-post-68085350
Fragmenter Rewards: https://www.patreon.com/posts/72124775