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ruinworks
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July Release 1: Sodden Swampland

Hi All,

This month's release is The Sodden Swamp. It is the second installment of the Random Encounters series of scenes.  

This is meant to be a customizable scene, with nine areas that GMs can customize as they see fit. This could be useful for swamp random encounters, or to base adventures set in swamplands.  

The customizable areas include - regular swampland, lakesides, ruins, sunken bones, floating bodies, swamp houses, troll huts, cave hideouts, hollow logs, and forgotten roads. These can all be mixed and matched by the GM to give whatever feel they want. 

I've created a few variations in the images folder too, both gridded and non-gridded.

For Foundry use each area can be selected with a click (icons in the margins of the scene) and the tiles, lights, walls and overhead images all update automatically. They might not be audible on the video, but there are also ambient sounds included. 

Due to a module update for Foundry (MATT), I'm likely going to spend most of the resto f the month updating those scenes which broke due to the update. 

Hope you like it and let me know what you think.

Rob from RuinWorks

Supporter Links:

Breaker: https://www.patreon.com/posts/69139946

Destructor: https://www.patreon.com/posts/69109988

Fragmenter: https://www.patreon.com/posts/69139744


July Release 1: Sodden Swampland

Comments

I confirm the latest MATT works fine with the maps you updated. Great work! I got to show off the Path in the Wilderness map to my players for an encounter, they were very impressed :).

Franck Florentin

Great work!

Andrea M Chandler

Perfect, thanks!

Franck Florentin

It was made with the latest version of MATT. I have updated a few other scenes also (see the Destructor post), and will try to update the rest for next release

R B


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