NokiMo
ruinworks
ruinworks

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May Release 1: Dwarven Ruins of Grunvyr

Hi guys,

Work (9-5 that is) has been hectic this week. Combine that with wedding planning and birthdays and  well, I always seem rushed. 

I hope you like this release as I have some more linked scenes planned for this series.

This series will explore the depths of an abandoned dwarven ruin. In this first scene, I've completed the entrance levels - a mountainside outside and on top, the hall of Kings, entry shaft, parapet, and aqueduct.  

For Foundry users these levels include automatic traps (spring loaded wall and a boulder trap from the ceiliing), statue images with runes (auto-translated for those that can read dwarvish - 5e only), and mechanisms that players can activate with with a double click - doors and portcullis'. Most of the mechanisms and traps have sounds included and will request rolls/saves (if Monk's Token Bar Module is active).  

 I've also included non-ruined version for everything that can be easily used switched to by clicking the right button. Similarly, I've added another button to include webs over a portion of the map.   

Everything is explained in journal notes; the active tiles, some optional history, room descriptions.  Some of the other scenes I'm planning for this ruin are: The Great Hall, Temple of Moradin, The Forge Halls Dungeons,  Mines, Fungal Grotto, Puzzle room/vaults (i'm especially excited about doing this one).

Did I mention that I am hoping to have pipes from the aqueduct running between them all, giving the players another route to explore? :)

Hope you all enjoy!

Rob from RuinWorks

Breaker Rewards: https://www.patreon.com/posts/66686606

Destructor Rewards: https://www.patreon.com/posts/66610689

Fragmenter Rewards: https://www.patreon.com/posts/66686501


May Release 1: Dwarven Ruins of Grunvyr

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