NokiMo
ruinworks
ruinworks

patreon


May Release 1, Destructor Rewards: Dwarven Ruins of Grunvyr Entrance

Hi all,

I've been busy starting another series of scenes, this one for the Dwarven Ruins of Grunvyr. It took longer than expected because I just kept on thinking of things to add - sounds, images of the statues, extra tiles.  

This series will explore the depths of an abandoned dwarven ruin. In this first scene, I've completed the entrance levels - a mountainside outside and on top, the hall of Kings (with interactive runes based on if you can read dwarvish), entry shaft, parapet, and aqueduct.

These levels include automatic traps (spring loaded wall and a boulder trap from the ceiliing), statue images with runes (auto-translated for those that can read dwarvish - 5e only), and mechanisms that players can activate with with a double click - doors and portcullis'. Most of the mechanisms and traps have sounds included and will request rolls/saves (if Monk's Token Bar Module is active). 

I've also included non-ruined version for everything that can be easily used switched to by clicking the right button. Similarly, I've added another button to include webs over a portion of the map. 

Some of the other scenes I'm planning for this ruin are:

The Great Hall

Temple of Moradin

The Forge Halls

Dungeons 

Mines

Fungal Grotto

Puzzle room/vaults (i'm especially excited about doing this one)

Did I mention that I am hoping to have pipes from the aqueduct running between them all, giving the players another route to explore? :)

Updated module link:

https://storage.googleapis.com/ruinworks-patreon/ruinworks-premium-scenes-MAY2022njtgfm2yp4FGI8/module.json

As always let me know what you think! Breaker Images and the Fragmenter DD file will be up tomorrow! And as always, I'm intending on doing a more through video too!

Thanks!

Rob from RuinWorks


May Release 1, Destructor Rewards: Dwarven Ruins of Grunvyr Entrance

Comments

Hey Rob, I am looking to utilize this module, but the installation results in an error stating that the compendium packs "actors" of the "Actor" type and "items" of the "Item" type must declare the "system" upon which they depend. I was hoping for some help figuring out how to use these modules. Thank you!

JakePhit


Related Creators