Hi all,
February has been a busy month. I have completed my two releases for the month and am releasing them at the same time. The linked video shows only the Hasna Forest Puzzle, but I'm planning on making another for the Castle Ruins.
I'm pretty proud of both these scenes, but for different reasons. Hasna Forest Puzzle has a puzzle filled with plaques (images in journals) and rotating statues (triggers) that need to be activated in the correct order so that a door below opens. I'm really happy how the puzzle worked out and especially how it looks (and sounds) in Foundryvtt.
The (Brenwyck) Castle Ruins scene is a 5 story keep, left in ruins and abandoned. There aren't a ton of active tiles in this one, but I am proud of the layout and feel of the place. Lots of opportunities for tactical combat. I imagine it would be a great place for bandits or orcs/goblins. There are parapets, balconies, and collapsed floors and staircases. It comes with two backgrounds too - a swamp version and a grass version.
I really wanted to post this today, so you all know that I have been working on things. But I have to apologize to Destructors as the Foundry Module taking more time than expected. The scenes are complete and ready to use, but when I pack them and try activate them on another instance, they don't work 100% correctly. Spent most of the weekend trying to figure it out, and am now troubleshooting with the author of Scenepacker module. He has been super helpful. I am hopeful to get them out in the next couple of days, or at worst by the end of the month.
Breaker Rewards: https://www.patreon.com/posts/62883186
Fragmenter Rewards: https://www.patreon.com/posts/62883884
Destructor Rewards: https://www.patreon.com/posts/63017944
Thanks,
Rob from RuinWorks