Castleglen Destructor Rewards
Added 2022-01-31 04:07:48 +0000 UTCHi Foundry users!
This module was a bit of a hurdle for me as I figured out how to transition between scenes in a satisfactory manner. In addition some of the traps I put in required some fine tuning. I decided to use 2 scenes this time as there is a lot going on and I was a little concerned with the performance of the scene(s) on some machines.
As usual there are journal notes with descriptions of rooms and how to use the tiles I've placed. There are the usual trappings of clickable lights and well covers, but also some multi-stage traps. I tried out a new trick, with "lit" and "dark" tiles activating as torches are snuffed or lit. Looks kinda cool but not sure about the value it adds. Let me know!
Over the next week or so, I am going to try and shift over my individual scenes into one module to streamline my releases. This will take a bit of time, as I will have to reorganize all the assets, but hopefully it will be worth it in the end. This will also allow for a folder of generic tiles that could be used in any scene, which I think would be more useful for you too.
Here is the download link:
https://storage.googleapis.com/ruinworks-patreon/ruinworks-castleglen-dungeon/module.json
On to the next!
Thanks, Rob