Here I wanted to provide a general direction/roadmap that RuinWorks intends on following for the next few months to a year. The basic idea at the moment is to develop scenes that, once combined, could form the basis for an entire campaign. This doesn't mean that they'll only be useful for that use. They're going to be generic enough that they could fit into any campaign.
I have already developed a lot of these locations/scenes. To give a better idea if this patreon is for you, I've listed some of the scenes I intend on creating. This is not a complete list and may be added to or subtracted from, but it should provide a good idea of the direction this patreon will take.
The Elkhead Inn (multi-story inn)
Ruins of Grunvyr (abandoned dwarven stronghold - 3 scenes (multiple levels each): upper halls, lower halls and mines)
Shir Proper (town/city map(s))
Black Rat Hall (thieves guildhall)
The Gnome Well (Gnomish village in a well)
The Ruins of Brenwyck Castle (ruined castle in swamp)
Castleglen (functioning castle)
Tower Bridge (Tower with drawbridge across river)
The Chronicle Tree (giant tree with canopy levels)
Walnut Hollow (Halfling house in a hill)
The Bone Mound (cemetery and crypt)
Forgotton Crypt ( deep crypt)
Druid Circle (stone circle in forest)
Hasna Forest Ruins (ruins in forest)
Mount Selgor (sanctuary on mountain top)
Everlight Sanctuary (temple/shrine to sun god)
Villages
Mines
Verbane's Tower (small wizard's tower)
Thanks and stay tuned for more updates!