NokiMo
Faucet_Face
Faucet_Face

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December Poll results! + 2023 ranking! + update!

Winner for December is 🐾Mo●●co Aby●●ga●d (モ●コ・ア●ス●ード)!!

For fun, I also added all votes together during 2023 to see some fun statistics

面白い統計を見るために、2023年中の全投票を合計してみた。

(This was purely for fun and does not affect the schedule at all!)

「これは純粋に楽しむためのもので、スケジュールにはまったく影響しない!」

sorry for no updates!

更新がなくて申し訳ない!

I took some time off to spend with family and friends

I keep pushing myself to go even further with complexity and adding new things with each project, and having some time off was very nice!

家族や友人と過ごすために休暇を取った。

プロジェクトが進むごとに、さらに複雑さを増し、新しいことを追加しようと自分を追い込み続けている!

プロジェクトが進むごとに、さらに複雑さを増し、新しいことを追加していく。

休みを取るのはいいことだ。


Poll

I have decided to open polls for the last few days of the month instead of the entire month

今月いっぱいの投票ではなく、月末の数日間の投票を受け付けることにした。

Polls will be open from the 25th to the final day of each month

投票は毎月25日から最終日まで。


taxes

it is the first year I've earn enough as a creator where I legally have to file taxes. Sorry if there are more delays on my projects, it is most likely because of this.

クリエイターとして合法的に税金を申告しなければならないほど稼いだのは、今年が初めてだ。私のプロジェクトに遅れが出ているようでしたら申し訳ありません。


Progress

I've been experimenting alot with adding dynamic paint simulations. I've tried using it before in the past, but there were too many problems that I had to figure out so I had never added it. Thanks to being able to troubleshoot settings very fast with new hardware, I have made great progress trying out different things, but there are some things that still require me to think harder for solutions!

ダイナミックペイントのシミュレーションを追加するために、いろいろ試している。以前にも使ってみたことがあったが、解決しなければならない問題が多すぎたので、追加したことはなかった。新しいハードウェアで設定のトラブルシューティングが非常に速くできるようになったおかげで、さまざまなことを試して大きな進歩を遂げることができた!


tl;dr - working on better ass jiggles/body physics

tl;dr - より良い尻の動き/身体物理に取り組む

Comments

That's one heck of an update! It's cool to see the whole 2023 ranking. Hope your holiday season was good~~

PoiPoi_PoiPoi

ty for the detailed description. hope it goes as flawless as possible

Luke Scheddi

It is not rude but. It depends how hard I feel like going for what's left currently finishing up the nut scene which includes something new I haven't tried animating before I would like to make one or two more simple scenes. I have a few different poses drafted, but I'm not sure which one hits the hardest, or if i should just do all current ideas the rest is probably the most time consuming parts of getting simulations correct. I am going to create the new dance outfit from scratch and simulate cloth physics I also saw a new interesting lighting technique and may try to play around with adding it to my shader so animate nut = 1-3 days animate extra scenes = 1-4 days (depends how many i add) finalize animations on all scenes = 1-3 days finalize lighting/adjust scene/add background = a few hours add audio = 1-2 days make adjustments to composite = 1-2 days (will basically be done passively, so could add 0 time) these are definite times, and I just have to guess on everything else since I am using a new pc and I'm not sure how long they'll actually take add new jiggle physics = 1-3 days? hair simulation = 1-2 days (going to try a new addon that seems to give better results from testing) cloth physics = 1-4 days? (can take very long if I get too many clipping errors) render all scenes = 1 day - 2 weeks? render video = 1-3 days? I estimate you at minimum 9 days if i run into 0 issues and only make flawless content If I manage to have slowdown on every single step of the process and go insane, I could take ~20 days tl;dr = end of the month hopefully

Paul @Faucet_Face

i dont want to be rude! when do you expect to finish the current project? just a little guess would be nice. ty

Luke Scheddi


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