This is it, we're finally here! The first playable very early pre-alpha release of the game I'm working on! It's a big day in BDz-art history! ๐
This is an exclusivity for tier 3+ patrons! If you're not sure if you want to get it or not, watch the presentation video attached to this post! ๐ฝ Also, any support for this project is welcome, as it will allow me to recruit someone to help me develop this game faster.
I release this demo to showcase the character customization (it is just a demonstration of the possibilities), the breast size depending on the mana quantity, boob physics, a couple of skills, status effects, attacks and damage detection. You will be able to customize a character in the starting screen but these customization settings will not be recorded once you start the game (I will make it possible later, but ultimately the character creation will happen once the game is started, inside the first level). The environment is just there for all the created systems to happen and test, it is far from final, the trees are scattered proceduraly and there's a lot of overlapping, please don't mind that for now, as well as the debugging damage traces and prompts! I placed three enemies in the world but there are far from being a challenge, their ai behavior is very basic and a bit glitchy. You can roam wherever you want in the level, I didn't put any blocking volumes anywhere, thought it may be not very interesting as of now. The character can swim in the sea but not in the river.
- The game is portable, unzip the archive wherever you want and launch the game (the game is 3.75 Go) It runs on windows only (I will pack the game for IOS as well next time)
- The keyboard has to be in US mode (i will make key remapings possible in the next release)
- Press F11 to switch between windowed/fullscreen mode
- 2go of vram should be enough to run the game, 3go is just what you'd need to run it smoothly
- There is a basic options menu if you need to change the resolution, and quality
- in game, press F1 to show the shortcuts or use the main menu
- in game, press P (twice) to show the character customization menu (not O like indicated in the shortcuts menu: this is a mistake in the menu I will fix in the next release)
- Staying idle for a few seconds with the weapon dispelled will trigger a series of boob-shake animations (having the weapon materialized will prevent this from happening)
- Having the weapon materialized will lock the character in strafe mode, dispell the weapon (R) to go back to a free camera
- Sometime when the boobs are big, the right one may get stuck below the arm, crouch or jump to unblock it.
- num keys 1 and 2 removes/add mana (influencing the breast size). They are debug keys for testing purposes as well as other num keys that i didn't disable, i wouldn't recommend using them.
- the LMB and RMB triggers physical attack animation (RMB will change for aim later on)
- The mouse wheel sets the camera distance
- Key 1 to 3 casts magic projectiles, key 4 casts heal (don't mind the numbers in the skills icons in the lower part of the screen, the UI is not final)
There's not much to do yet since I focused on getting the core systems working, but I hope you like, and have fun! From now on, it will only get better and better!
๐ You can get the demo in the "Tier 3\Andromeda Game Project" Dropbox folder๐
Before anyone asks, here's a little reminder: the character pawn is not final, that's why I didn't make the perfect animations and why the character is naked (animations and clothing relies on the character skeleton) this will be the first next task before I get back to adding more systems like written in the following part. The boobs are huge because I wanted to test the physics and growth, but in the game they will start at a normal size.
PHASE 1: adding more core game systems and functions:
- Final character pawn build: it will be the base of all humanoid characters in the game (Player, NPCs, ennemies)
-- A few Clothes, wearable items and weapons
-- Final animations
- Full character customization system
- Release of a stand-alone character creator + animation player
- XP system
- Lewd system
- Goddesses affiliations
- Skills
- Damage types
- Modular weapon system
- Inventory system, consumables, items and weapons, loot system
- Crafting system
- Save system
- Environment interactions (doors, milk gates, lewd sequences, nsfw actions, etc)
- Final Sounds
- More enemies and better AI behavior
- Map/Minimap system
- Paths, pathfinding system
- Checkpoints, travel gates
- Quest system
- Procedural dungeon system
PHASE 2: Game Content development
- More elements for character customization (hairstyles, horns, tatoos, etc)
- Game content creation (props, assets, environments, etc)
- Story, quests, npcs, enemies, etc
- Balancing and scaling everything (levels, skills, weapons, etc)
I guess this lists makes ou wonder what I have planned, and since I didn't share much about it yet, here is a quick explanation of the systems:
The lewd system is based on te lust level of the character. When it is full, it give buffs and debuffs, the character will be able to interact with herself (you know what I mean) with the help of nothing, something or someone. After orgasm the lust gauge will empty itself (will loose lust related buffs and debufs) but get other post-orgasm another buffs. There will be goddesses altars in the game, praying to one of those will grant you temporary buff, passive ability, and infuse the breasts type magic of the character. The milk gates are doors you open by placing the boobs in a milking device (like in Andromeda's chapter 8 "Depravity"). It's special gate that will need the player to activate it with different types of magic infusions.
This is just scratching the surface, I'll make a big beefy post explaining everything a later on.
Lyrik Maestro
2025-01-11 12:45:53 +0000 UTCCLCh
2025-01-04 21:41:46 +0000 UTCBoobdollz
2024-12-29 14:25:50 +0000 UTCHeather Beck
2024-12-29 09:52:59 +0000 UTCBoobdollz
2024-12-20 19:54:16 +0000 UTCCryptoExpander
2024-12-20 19:24:59 +0000 UTC