Hello dear Patrons and Followers! 😎
🔽Video attached to this post! 🔽
It's been about a year that I've started this project, and man, what a journey. So many things i've had to learn... so many. So many obstacles popping along the way, always, all the fucking time. But hey, that's part of the learning process. When I was a kid, I used to be good in logic, had very good grades in math; but then in 8th grade I had an awful teacher that made me completely lose interest in math at the most crucial moment (begining of algebra), until I began high school. After two years of sucking at maths I had to be better since I wanted to be an engineer, did some cram school classes and all, but it seems like the my brain was already wired for something else, that's when I chose to dive in the arts. Long story short, building a game requires logic, even if it's visual coding. So I struggled a bit with that, feels like I'm taking a decade of rust off my brain with maths and logic with my artist brain, and it's not easy, but somehow, I like it. I'm a geek, a work masochist, I love to solve problems and learn new things. It requires patience and perseverance, especially when you have to add this to the work days. I feel like I've accomplished a lot. And maybe you'd think I'm a fool for believing I could make something nice, a video game on my own, I'm trying. Maybe It's gonna suck, maybe not. Thank you all for sticking with me and offering me your support during all this time.
Well guys, here I come, super hyped! the base framework for the game is reaching a playable state! What I mean by framework is all the root systems that are the backbone, the core components of the game (attributes, skills, attacks, status effects, damage system, etc...). Most of the code templates are done (they are then used to create child elements super easy to set up to populate the game with more elements like skills, weapons, etc). Of course those systems will require some more finetuning down the line but that's not a problem. Also there are a few more systems to create but they are not essential for now. I'm a few days from releasing a playable "demo" (if we can call it that) and that's where you come in guys, if you want to participate in testing the game. But I've got to warn you, this demo will be raw, is it not yet fully optimized, so you might need a beefy config to run it (an rtx3070+ or equivalent). You won't find yfull skill-trees and classes yet, I have most of them written down, as well as interactions, items, game design ideas, etc; but if you guys want to share ideas, I'll gladly implement them if they are interesting. Also the environment is very basic, there's not much yet.
I'll try to make some performance adjustments before the release if I can. In addition, there are lots of things to finetune, some systems are yet missing, but at least I finally can give you something that you can launch an see for yourself, and hopefully each month I will be able to release an update with new functionalities or/and content. In this "demo" you'll be able to move the character around, sprint, jump, shoot projectile, kill enemy, die, generate mana and lactate. I will add more things to do, hopefully better locomotion moves, more environment (both natural and buildings), items and interactions.
The character that you see in the video is a functioning prototype, but it is not the final one, it lacks optimization (doesn't have LODs, and it comes from a "metahuman" if you know what it is, so it is all but optimized); so I have to remake it from the ground up (clean remeshing, optimized textures, LODs, shapekeys, etc) because it will be the template for all humanoid characters (Player, NPCs, Enemies) and will be highly customizable, so it needs to be perfectly optimized. This is the most important update I'll have to do before moving on to create clothes and other wearable items.
Wew, that was a lot to write haha 😅 Now you can watch the 10min video showcase 😊
🔽 Video attached to this post 🔽 or available int the tier 1 root folder (dropbox)
Hope you like! 💖
CLCh
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