NokiMo
Kho
Kho

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Technical Difficulties

I'm sorry, guys. I really wanted to get this month's build out on time in particular this month, since I've been a day or two late too often in the past. Unfortunately, I'm trying to work through some technical difficulties in getting the path connections working properly in this build. Due to the fact that Ren'py isn't set to dynamically check for new variables, I have to seed them in advance or find a way to sneak them in or it results in a crash when it tries to check for them. Unfortunately, with the way I've structured some of the conditions for scenes, it's causing me some trouble this time around, since there's a lot of subtle variations in Colby's path at this point that are resulting in lots of crashes without a clean save. The difficulty with sneaking the variables in this time around is that it needs to be set some point after where your save is loaded, but when a variable is set it has to be given a true/false or integer value and it doesn't do any retroactive checks to changes that may have been done in other branches, so I need to make sure it respects all of the decisions you've made to that point properly.


It might end up that you guys will have to start new saves for this build to work properly. I'm trying to make it so that you won't have to, but I'll probably need the rest of today to sort it out. I know this is frustrating for you, and it is particularly frustrating for me as well, since I thought I was ready to have this up on New Year's until I hit a bunch of snags in testing. I'll try to keep this delay to a minimum, and if it's looking like I won't have a solution by the end of today, I'll just upload the build as-is (you would need to start a new save in that instance, though.)

Comments

Thank you! That's quite true, too, though the skip options do make it easy to miss opportunities to respond to phone messages. Perhaps it's not as big a problem as I think it is, since I do have to do it in testing far more than a player would have to. I do find it personally annoying, though, and I'm looking into ways to put stops in place for them, I just haven't figured out a way to get it to work yet.

I usually start a new save anyway, the skip option is there if you want it. Plus, considering the VN is still in development, it makes sense that saved games might not always work. Keep up the good work, you're doing really good.


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